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creative stuff
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14
Project Reboot 3.0/FortMinigame.h
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14
Project Reboot 3.0/FortMinigame.h
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#pragma once
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#include "reboot.h"
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#include "Actor.h"
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#include "Stack.h"
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class AFortMinigame : public AActor // AInfo
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{
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public:
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static inline void (*ClearPlayerInventoryOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static void ClearPlayerInventoryHook(UObject* Context, FFrame& Stack, void* Ret);
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};
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