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https://github.com/Milxnor/Project-Reboot-3.0.git
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creative stuff
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@@ -27,33 +27,36 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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{
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auto WorldInventory = NewPlayerAsAthena->GetWorldInventory();
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auto CosmeticLoadoutPickaxe = NewPlayerAsAthena->GetCosmeticLoadout()->GetPickaxe();
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static auto WeaponDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.AthenaPickaxeItemDefinition", "WeaponDefinition");
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if (!WorldInventory->GetPickaxeInstance())
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{
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auto CosmeticLoadoutPickaxe = NewPlayerAsAthena->GetCosmeticLoadout()->GetPickaxe();
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static auto WeaponDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.AthenaPickaxeItemDefinition", "WeaponDefinition");
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auto Pickaxe = CosmeticLoadoutPickaxe ? CosmeticLoadoutPickaxe->Get<UFortItemDefinition*>(WeaponDefinitionOffset)
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: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Harvest_Pickaxe_Athena_C_T01.WID_Harvest_Pickaxe_Athena_C_T01");
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auto Pickaxe = CosmeticLoadoutPickaxe ? CosmeticLoadoutPickaxe->Get<UFortItemDefinition*>(WeaponDefinitionOffset)
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: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Harvest_Pickaxe_Athena_C_T01.WID_Harvest_Pickaxe_Athena_C_T01");
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static UFortItemDefinition* EditToolItemDefinition = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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static UFortItemDefinition* PickaxeDefinition = Pickaxe;
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static UFortItemDefinition* BuildingItemData_Wall = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Wall.BuildingItemData_Wall");
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static UFortItemDefinition* BuildingItemData_Floor = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Floor.BuildingItemData_Floor");
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static UFortItemDefinition* BuildingItemData_Stair_W = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Stair_W.BuildingItemData_Stair_W");
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static UFortItemDefinition* BuildingItemData_RoofS = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_RoofS.BuildingItemData_RoofS");
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static UFortItemDefinition* WoodItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
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static UFortItemDefinition* DamageTrap = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Traps/TID_ContextTrap_Athena.TID_ContextTrap_Athena");
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static UFortItemDefinition* EditToolItemDefinition = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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static UFortItemDefinition* PickaxeDefinition = Pickaxe;
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static UFortItemDefinition* BuildingItemData_Wall = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Wall.BuildingItemData_Wall");
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static UFortItemDefinition* BuildingItemData_Floor = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Floor.BuildingItemData_Floor");
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static UFortItemDefinition* BuildingItemData_Stair_W = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Stair_W.BuildingItemData_Stair_W");
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static UFortItemDefinition* BuildingItemData_RoofS = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_RoofS.BuildingItemData_RoofS");
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static UFortItemDefinition* WoodItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
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static UFortItemDefinition* DamageTrap = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Traps/TID_ContextTrap_Athena.TID_ContextTrap_Athena");
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WorldInventory->AddItem(EditToolItemDefinition, nullptr);
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WorldInventory->AddItem(BuildingItemData_Wall, nullptr);
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WorldInventory->AddItem(BuildingItemData_Floor, nullptr);
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WorldInventory->AddItem(BuildingItemData_Stair_W, nullptr);
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WorldInventory->AddItem(BuildingItemData_RoofS, nullptr);
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WorldInventory->AddItem(PickaxeDefinition, nullptr);
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WorldInventory->AddItem(WoodItemData, nullptr, 100);
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WorldInventory->AddItem(DamageTrap, nullptr);
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// WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/ParallelGameplay/Items/WestSausage/WID_WestSausage_Parallel.WID_WestSausage_Parallel"), nullptr, 1, 1000);
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WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Consumables/HappyGhost/WID_Athena_HappyGhost.WID_Athena_HappyGhost"), nullptr);
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WorldInventory->AddItem(EditToolItemDefinition, nullptr);
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WorldInventory->AddItem(BuildingItemData_Wall, nullptr);
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WorldInventory->AddItem(BuildingItemData_Floor, nullptr);
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WorldInventory->AddItem(BuildingItemData_Stair_W, nullptr);
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WorldInventory->AddItem(BuildingItemData_RoofS, nullptr);
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WorldInventory->AddItem(PickaxeDefinition, nullptr);
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WorldInventory->AddItem(WoodItemData, nullptr, 100);
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WorldInventory->AddItem(DamageTrap, nullptr);
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// WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/ParallelGameplay/Items/WestSausage/WID_WestSausage_Parallel.WID_WestSausage_Parallel"), nullptr, 1, 1000);
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// WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Consumables/HappyGhost/WID_Athena_HappyGhost.WID_Athena_HappyGhost"), nullptr);
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WorldInventory->Update(true);
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WorldInventory->Update(true);
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}
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}
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}
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