Sleepy rune fix :)

This commit is contained in:
YesseYesseY
2025-07-17 02:08:29 +02:00
parent 9c3d023274
commit 8752228569
3 changed files with 12 additions and 10 deletions

View File

@@ -160,14 +160,12 @@ namespace Calendar
static void (*OnDamageServerSleepyOriginal)(UObject* SleepyProp, FFrame& Stack, void* Ret);
static void OnDamageServerSleepyHook(UObject* SleepyProp, FFrame& Stack, void* Ret)
{
// TODO: Fix damage im too tired and stupid to fix it rn
float Damage = 50.0f;
Stack.StepCompiledIn(&Damage);
static auto DamageOffset = FindOffsetStruct("/Game/Athena/Prototype/Blueprints/Sleepy/BP_Sleepy_M.BP_Sleepy_M_C.RootUpdateDamage", "Damage");
int Damage = (int)(*(float*)(__int64(Stack.Locals) + DamageOffset));
static UObject* SleepyM = FindObject("/Game/Athena/Maps/Test/S8/SleepyMap.SleepyMap:PersistentLevel.BP_Sleepy_M_2");
static UFunction* RootUpdateDamage = SleepyM->FindFunction("RootUpdateDamage");
SleepyM->ProcessEvent(RootUpdateDamage, &Damage);
OnDamageServerSleepyOriginal(SleepyProp, Stack, Ret);
}
}