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someone fix 12.00 floor loot spawn please
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@@ -80,7 +80,7 @@ void UWorld::Listen()
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static auto LevelCollectionsOffset = GetWorld()->GetOffset("LevelCollections");
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auto& LevelCollections = GetWorld()->Get<TArray<__int64>>(LevelCollectionsOffset);
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static int LevelCollectionSize = FindObject<UStruct>("/Script/Engine.LevelCollection")->GetPropertiesSize();
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static int LevelCollectionSize = FindObject<UStruct>(L"/Script/Engine.LevelCollection")->GetPropertiesSize();
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*(UNetDriver**)(__int64(LevelCollections.AtPtr(0, LevelCollectionSize)) + 0x10) = NewNetDriver;
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*(UNetDriver**)(__int64(LevelCollections.AtPtr(1, LevelCollectionSize)) + 0x10) = NewNetDriver;
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