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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
s20-s23 much better
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@@ -27,6 +27,7 @@ void CollectDataTablesRows(const std::vector<UDataTable*>& DataTables, LOOTING_M
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{
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if (!Addresses::LoadAsset && !DataTable->IsValidLowLevel())
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{
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// LOG_INFO(LogDev, "INvalid table!");
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continue; // Remove from vector?
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}
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@@ -627,7 +628,9 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, int WorldLevel, int For
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{
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if (Fortnite_Version <= 6
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|| std::floor(Fortnite_Version) == 9
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|| Fortnite_Version == 10.00) // the tables unload!
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|| Fortnite_Version == 10.00 // the tables unload!
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// || Fortnite_Version >= 22
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)
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{
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LTDTables.clear();
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LPTables.clear();
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