mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix practically every version since i broke it last commit
This commit is contained in:
@@ -33,9 +33,9 @@ void UAthenaMarkerComponent::ServerAddMapMarkerHook(UAthenaMarkerComponent* Mark
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MarkerData->GetMarkerType() = MarkerRequestPtr->GetMarkerType();
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MarkerData->GetMarkerType() = MarkerRequestPtr->GetMarkerType();
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MarkerData->GetOwner() = PlayerState;
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MarkerData->GetOwner() = PlayerState;
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MarkerData->GetWorldNormal() = MarkerRequestPtr->GetWorldNormal();
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MarkerData->GetWorldNormal() = MarkerRequestPtr->GetWorldNormal();
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if (WorldPositionOffset != 0)
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if (WorldPositionOffset != -1)
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MarkerData->GetWorldPosition() = MarkerRequestPtr->GetWorldPosition();
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MarkerData->GetWorldPosition() = MarkerRequestPtr->GetWorldPosition();
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if (WorldPositionOffset != 0)
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if (WorldPositionOffset != -1)
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MarkerData->GetWorldPositionOffset() = MarkerRequestPtr->GetWorldPositionOffset();
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MarkerData->GetWorldPositionOffset() = MarkerRequestPtr->GetWorldPositionOffset();
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MarkerData->GetMarkerID() = MarkerID;
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MarkerData->GetMarkerID() = MarkerID;
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MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
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MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
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@@ -41,7 +41,7 @@ public:
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static auto TeamIndexOffset = GetOffset("TeamIndex", false);
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static auto TeamIndexOffset = GetOffset("TeamIndex", false);
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if (TeamIndexOffset != 0)
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if (TeamIndexOffset != -1)
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Get<uint8_t>(TeamIndexOffset) = InTeam;
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Get<uint8_t>(TeamIndexOffset) = InTeam;
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}
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}
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else
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else
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@@ -30,7 +30,7 @@ public:
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{
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{
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static auto OwningPlayerOffset = GetOffset("OwningPlayer", false);
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static auto OwningPlayerOffset = GetOffset("OwningPlayer", false);
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if (OwningPlayerOffset == 0)
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if (OwningPlayerOffset == -1)
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return nullptr;
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return nullptr;
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return GetPtr<void>(OwningPlayerOffset);
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return GetPtr<void>(OwningPlayerOffset);
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@@ -56,7 +56,7 @@ void ShowFoundation(UObject* BuildingFoundation)
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static auto bShowHLODWhenDisabledOffset = BuildingFoundation->GetOffset("bShowHLODWhenDisabled", false);
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static auto bShowHLODWhenDisabledOffset = BuildingFoundation->GetOffset("bShowHLODWhenDisabled", false);
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if (bShowHLODWhenDisabledOffset != 0)
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if (bShowHLODWhenDisabledOffset != -1)
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{
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{
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static auto bShowHLODWhenDisabledFieldMask = GetFieldMask(BuildingFoundation->GetProperty("bShowHLODWhenDisabled"));
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static auto bShowHLODWhenDisabledFieldMask = GetFieldMask(BuildingFoundation->GetProperty("bShowHLODWhenDisabled"));
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BuildingFoundation->SetBitfieldValue(bShowHLODWhenDisabledOffset, bShowHLODWhenDisabledFieldMask, true);
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BuildingFoundation->SetBitfieldValue(bShowHLODWhenDisabledOffset, bShowHLODWhenDisabledFieldMask, true);
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@@ -67,7 +67,7 @@ void ShowFoundation(UObject* BuildingFoundation)
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static auto DynamicFoundationRepDataOffset = BuildingFoundation->GetOffset("DynamicFoundationRepData", false);
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static auto DynamicFoundationRepDataOffset = BuildingFoundation->GetOffset("DynamicFoundationRepData", false);
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if (DynamicFoundationRepDataOffset != 0)
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if (DynamicFoundationRepDataOffset != -1)
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{
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{
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auto DynamicFoundationRepData = BuildingFoundation->GetPtr<void>(DynamicFoundationRepDataOffset);
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auto DynamicFoundationRepData = BuildingFoundation->GetPtr<void>(DynamicFoundationRepDataOffset);
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@@ -81,7 +81,7 @@ void ShowFoundation(UObject* BuildingFoundation)
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static auto FoundationEnabledStateOffset = BuildingFoundation->GetOffset("FoundationEnabledState", false);
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static auto FoundationEnabledStateOffset = BuildingFoundation->GetOffset("FoundationEnabledState", false);
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if (FoundationEnabledStateOffset != 0)
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if (FoundationEnabledStateOffset != -1)
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BuildingFoundation->Get<EDynamicFoundationEnabledState>(FoundationEnabledStateOffset) = EDynamicFoundationEnabledState::Enabled;
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BuildingFoundation->Get<EDynamicFoundationEnabledState>(FoundationEnabledStateOffset) = EDynamicFoundationEnabledState::Enabled;
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}
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}
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@@ -123,7 +123,7 @@ FName AFortGameModeAthena::RedirectLootTier(const FName& LootTier)
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{
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{
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static auto RedirectAthenaLootTierGroupsOffset = this->GetOffset("RedirectAthenaLootTierGroups", false);
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static auto RedirectAthenaLootTierGroupsOffset = this->GetOffset("RedirectAthenaLootTierGroups", false);
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if (RedirectAthenaLootTierGroupsOffset == 0)
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if (RedirectAthenaLootTierGroupsOffset == -1)
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{
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{
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static auto Loot_TreasureFName = UKismetStringLibrary::Conv_StringToName(L"Loot_Treasure");
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static auto Loot_TreasureFName = UKismetStringLibrary::Conv_StringToName(L"Loot_Treasure");
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static auto Loot_AmmoFName = UKismetStringLibrary::Conv_StringToName(L"Loot_Ammo");
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static auto Loot_AmmoFName = UKismetStringLibrary::Conv_StringToName(L"Loot_Ammo");
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@@ -276,7 +276,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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{
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{
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static auto UpdateMapOffset = Scripting->GetOffset("UpdateMap", false);
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static auto UpdateMapOffset = Scripting->GetOffset("UpdateMap", false);
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if (UpdateMapOffset != 0)
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if (UpdateMapOffset != -1)
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{
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{
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Scripting->Get<bool>(UpdateMapOffset) = true;
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Scripting->Get<bool>(UpdateMapOffset) = true;
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@@ -386,7 +386,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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{
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{
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static auto AdditionalLevelsOffset = PlaylistToUse->GetOffset("AdditionalLevels", false);
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static auto AdditionalLevelsOffset = PlaylistToUse->GetOffset("AdditionalLevels", false);
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if (AdditionalLevelsOffset != 0)
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if (AdditionalLevelsOffset != -1)
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{
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{
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auto& AdditionalLevels = PlaylistToUse->Get<TArray<TSoftObjectPtr<UClass>>>(AdditionalLevelsOffset);
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auto& AdditionalLevels = PlaylistToUse->Get<TArray<TSoftObjectPtr<UClass>>>(AdditionalLevelsOffset);
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@@ -710,7 +710,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto CharacterPartsOffset = PlayerStateAthena->GetOffset("CharacterParts", false);
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static auto CharacterPartsOffset = PlayerStateAthena->GetOffset("CharacterParts", false);
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static auto CustomCharacterPartsStruct = FindObject<UStruct>("/Script/FortniteGame.CustomCharacterParts");
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static auto CustomCharacterPartsStruct = FindObject<UStruct>("/Script/FortniteGame.CustomCharacterParts");
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if (CharacterPartsOffset != 0) // && CustomCharacterPartsStruct)
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if (CharacterPartsOffset != -1) // && CustomCharacterPartsStruct)
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{
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{
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auto CharacterParts = PlayerStateAthena->GetPtr<__int64>("CharacterParts");
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auto CharacterParts = PlayerStateAthena->GetPtr<__int64>("CharacterParts");
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@@ -732,7 +732,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto SquadIdOffset = PlayerStateAthena->GetOffset("SquadId", false);
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static auto SquadIdOffset = PlayerStateAthena->GetOffset("SquadId", false);
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if (SquadIdOffset != 0)
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if (SquadIdOffset != -1)
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PlayerStateAthena->GetSquadId() = PlayerStateAthena->GetTeamIndex() - 2;
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PlayerStateAthena->GetSquadId() = PlayerStateAthena->GetTeamIndex() - 2;
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// idk if this is needed
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// idk if this is needed
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@@ -807,7 +807,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto GameMemberInfoArrayOffset = GameState->GetOffset("GameMemberInfoArray", false);
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static auto GameMemberInfoArrayOffset = GameState->GetOffset("GameMemberInfoArray", false);
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// if (false)
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// if (false)
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// if (GameMemberInfoArrayOffset != 0)
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// if (GameMemberInfoArrayOffset != -1)
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if (Engine_Version >= 423)
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if (Engine_Version >= 423)
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{
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{
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struct FGameMemberInfo : public FFastArraySerializerItem
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struct FGameMemberInfo : public FFastArraySerializerItem
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@@ -867,7 +867,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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AFortAthenaCreativePortal* Portal = nullptr;
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AFortAthenaCreativePortal* Portal = nullptr;
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if (AvailablePortalsOffset != 0)
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if (AvailablePortalsOffset != -1)
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{
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{
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auto& AvailablePortals = CreativePortalManager->Get<TArray<AActor*>>(AvailablePortalsOffset);
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auto& AvailablePortals = CreativePortalManager->Get<TArray<AActor*>>(AvailablePortalsOffset);
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@@ -918,7 +918,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto PlayersReadyOffset = Portal->GetOffset("PlayersReady", false);
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static auto PlayersReadyOffset = Portal->GetOffset("PlayersReady", false);
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if (PlayersReadyOffset != 0)
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if (PlayersReadyOffset != -1)
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{
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{
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auto& PlayersReady = Portal->Get<TArray<FUniqueNetIdRepl>>(PlayersReadyOffset);
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auto& PlayersReady = Portal->Get<TArray<FUniqueNetIdRepl>>(PlayersReadyOffset);
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PlayersReady.AddPtr(PlayerStateUniqueId, FUniqueNetIdRepl::GetSizeOfStruct()); // im not even sure what this is for
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PlayersReady.AddPtr(PlayerStateUniqueId, FUniqueNetIdRepl::GetSizeOfStruct()); // im not even sure what this is for
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@@ -926,7 +926,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto bUserInitiatedLoadOffset = Portal->GetOffset("bUserInitiatedLoad", false);
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static auto bUserInitiatedLoadOffset = Portal->GetOffset("bUserInitiatedLoad", false);
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if (bUserInitiatedLoadOffset != 0)
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if (bUserInitiatedLoadOffset != -1)
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Portal->GetUserInitiatedLoad() = true;
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Portal->GetUserInitiatedLoad() = true;
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Portal->GetInErrorState() = false;
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Portal->GetInErrorState() = false;
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@@ -976,7 +976,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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{
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{
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static auto QuickBarsOffset = NewPlayer->GetOffset("QuickBars", false);
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static auto QuickBarsOffset = NewPlayer->GetOffset("QuickBars", false);
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if (QuickBarsOffset != 0)
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if (QuickBarsOffset != -1)
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{
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{
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static auto FortQuickBarsClass = FindObject<UClass>("/Script/FortniteGame.FortQuickBars");
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static auto FortQuickBarsClass = FindObject<UClass>("/Script/FortniteGame.FortQuickBars");
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NewPlayer->Get<AActor*>(QuickBarsOffset) = GetWorld()->SpawnActor<AActor>(FortQuickBarsClass);
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NewPlayer->Get<AActor*>(QuickBarsOffset) = GetWorld()->SpawnActor<AActor>(FortQuickBarsClass);
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@@ -12,7 +12,7 @@ UObject*& AFortGameStateAthena::GetCurrentPlaylist()
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{
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{
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static auto CurrentPlaylistInfoOffset = GetOffset("CurrentPlaylistInfo", false);
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static auto CurrentPlaylistInfoOffset = GetOffset("CurrentPlaylistInfo", false);
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if (CurrentPlaylistInfoOffset == 0)
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if (CurrentPlaylistInfoOffset == -1)
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{
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{
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static auto CurrentPlaylistDataOffset = GetOffset("CurrentPlaylistData");
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static auto CurrentPlaylistDataOffset = GetOffset("CurrentPlaylistData");
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return Get(CurrentPlaylistDataOffset);
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return Get(CurrentPlaylistDataOffset);
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@@ -39,7 +39,7 @@ void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, co
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static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false);
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static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false);
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if (CharacterPartsOffset != 0)
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if (CharacterPartsOffset != -1)
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{
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{
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auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts");
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auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts");
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@@ -123,10 +123,10 @@ void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame&
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LOG_INFO(LogDev, __FUNCTION__);
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LOG_INFO(LogDev, __FUNCTION__);
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if (ItemLevelOffset != 0)
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if (ItemLevelOffset != -1)
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Stack.StepCompiledIn(&ItemLevel);
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Stack.StepCompiledIn(&ItemLevel);
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if (PickupInstigatorHandleOffset != 0)
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if (PickupInstigatorHandleOffset != -1)
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Stack.StepCompiledIn(&PickupInstigatorHandle);
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Stack.StepCompiledIn(&PickupInstigatorHandle);
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if (!ItemDefinition)
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if (!ItemDefinition)
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@@ -395,7 +395,7 @@ bool UFortKismetLibrary::PickLootDropsHook(UObject* Context, FFrame& Stack, bool
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int WorldLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int WorldLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int ForcedLootTier; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int ForcedLootTier; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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if (WorldContextObjectOffset != 0)
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if (WorldContextObjectOffset != -1)
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Stack.StepCompiledIn(&WorldContextObject);
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Stack.StepCompiledIn(&WorldContextObject);
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auto& OutLootToDrop = Stack.StepCompiledInRef<TArray<FFortItemEntry>>(&OutLootToDropTempBuf);
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auto& OutLootToDrop = Stack.StepCompiledInRef<TArray<FFortItemEntry>>(&OutLootToDropTempBuf);
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@@ -49,10 +49,10 @@ public:
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{
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{
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static auto CosmeticLoadoutPCOffset = this->GetOffset("CosmeticLoadoutPC", false);
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static auto CosmeticLoadoutPCOffset = this->GetOffset("CosmeticLoadoutPC", false);
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if (CosmeticLoadoutPCOffset == 0)
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if (CosmeticLoadoutPCOffset == -1)
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CosmeticLoadoutPCOffset = this->GetOffset("CustomizationLoadout");
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CosmeticLoadoutPCOffset = this->GetOffset("CustomizationLoadout");
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if (CosmeticLoadoutPCOffset == 0)
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if (CosmeticLoadoutPCOffset == -1)
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return nullptr;
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return nullptr;
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auto CosmeticLoadout = this->GetPtr<FFortAthenaLoadout>(CosmeticLoadoutPCOffset);
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auto CosmeticLoadout = this->GetPtr<FFortAthenaLoadout>(CosmeticLoadoutPCOffset);
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@@ -9,7 +9,7 @@ void UNetDriver::TickFlushHook(UNetDriver* NetDriver)
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{
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{
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static auto ReplicationDriverOffset = NetDriver->GetOffset("ReplicationDriver", false);
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static auto ReplicationDriverOffset = NetDriver->GetOffset("ReplicationDriver", false);
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if (ReplicationDriverOffset == 0)
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if (ReplicationDriverOffset == -1)
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{
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{
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NetDriver->ServerReplicateActors();
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NetDriver->ServerReplicateActors();
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}
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}
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@@ -52,7 +52,7 @@ void* UObject::GetProperty(const std::string& ChildName, bool bWarnIfNotFound)
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if (bWarnIfNotFound)
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if (bWarnIfNotFound)
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LOG_WARN(LogFinder, "Unable to find0{}", ChildName);
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LOG_WARN(LogFinder, "Unable to find0{}", ChildName);
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return 0;
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return nullptr;
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}
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}
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int UObject::GetOffset(const std::string& ChildName, bool bWarnIfNotFound)
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int UObject::GetOffset(const std::string& ChildName, bool bWarnIfNotFound)
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@@ -60,7 +60,7 @@ int UObject::GetOffset(const std::string& ChildName, bool bWarnIfNotFound)
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auto Property = GetProperty(ChildName, bWarnIfNotFound);
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auto Property = GetProperty(ChildName, bWarnIfNotFound);
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if (!Property)
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if (!Property)
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return 0;
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return -1;
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return *(int*)(__int64(Property) + Offsets::Offset_Internal);
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return *(int*)(__int64(Property) + Offsets::Offset_Internal);
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}
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}
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@@ -6,7 +6,7 @@ int& APlayerState::GetPlayerID()
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{
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{
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static auto PlayerIDOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerID", false);
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static auto PlayerIDOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerID", false);
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if (PlayerIDOffset == 0)
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if (PlayerIDOffset == -1)
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{
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{
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static auto PlayerIdOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerId", false);
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static auto PlayerIdOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerId", false);
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return Get<int>(PlayerIdOffset);
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return Get<int>(PlayerIdOffset);
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@@ -270,7 +270,7 @@ inline int FindOffsetStruct(const std::string& StructName, const std::string& Me
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if (bWarnIfNotFound)
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if (bWarnIfNotFound)
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LOG_WARN(LogFinder, "Unable to find1 {}", MemberName);
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LOG_WARN(LogFinder, "Unable to find1 {}", MemberName);
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return 0;
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return -1;
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}
|
}
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static void CopyStruct(void* Dest, void* Src, size_t Size)
|
static void CopyStruct(void* Dest, void* Src, size_t Size)
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@@ -319,9 +319,7 @@ static UObject* GetPlaylistToUse()
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auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
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auto Playlist = FindObject("/Game/Athena/Playlists/Playlist_DefaultSolo.Playlist_DefaultSolo");
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// Playlist = FindObject("/BlueCheese/Playlists/Playlist_ShowdownAlt_BlueCheese_Trios.Playlist_ShowdownAlt_BlueCheese_Trios");
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// Playlist = FindObject("/BlueCheese/Playlists/Playlist_ShowdownAlt_BlueCheese_Trios.Playlist_ShowdownAlt_BlueCheese_Trios");
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/*
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/* if (Globals::bGoingToPlayEvent)
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|
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if (Globals::bGoingToPlayEvent)
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|
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{
|
{
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if (Fortnite_Version != 12.61)
|
if (Fortnite_Version != 12.61)
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{
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{
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@@ -337,8 +335,9 @@ static UObject* GetPlaylistToUse()
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Playlist = EventPlaylist;
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Playlist = EventPlaylist;
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}
|
}
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}
|
}
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}
|
} */
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*/
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// SET OVERRIDE PLAYLIST DOWN HERE
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|
|
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// Playlist = FindObject("/Game/Athena/Playlists/Playground/Playlist_Playground.Playlist_Playground");
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// Playlist = FindObject("/Game/Athena/Playlists/Playground/Playlist_Playground.Playlist_Playground");
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|
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@@ -129,7 +129,7 @@ static inline AActor* SpawnVehicleFromSpawner(AActor* VehicleSpawner)
|
|||||||
|
|
||||||
static auto VehicleClassOffset = VehicleSpawner->GetOffset("VehicleClass", false);
|
static auto VehicleClassOffset = VehicleSpawner->GetOffset("VehicleClass", false);
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||||||
|
|
||||||
if (VehicleClassOffset != 0) // 10.40 and below?
|
if (VehicleClassOffset != -1) // 10.40 and below?
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||||||
{
|
{
|
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auto& SoftVehicleClass = VehicleSpawner->Get<TSoftObjectPtr<UClass>>(VehicleClassOffset);
|
auto& SoftVehicleClass = VehicleSpawner->Get<TSoftObjectPtr<UClass>>(VehicleClassOffset);
|
||||||
auto StrongVehicleClass = SoftVehicleClass.Get();
|
auto StrongVehicleClass = SoftVehicleClass.Get();
|
||||||
@@ -146,7 +146,7 @@ static inline AActor* SpawnVehicleFromSpawner(AActor* VehicleSpawner)
|
|||||||
|
|
||||||
static auto FortVehicleItemDefOffset = VehicleSpawner->GetOffset("FortVehicleItemDef");
|
static auto FortVehicleItemDefOffset = VehicleSpawner->GetOffset("FortVehicleItemDef");
|
||||||
|
|
||||||
if (FortVehicleItemDefOffset == 0)
|
if (FortVehicleItemDefOffset == -1)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
auto& SoftFortVehicleItemDef = VehicleSpawner->Get<TSoftObjectPtr<UFortItemDefinition>>(FortVehicleItemDefOffset);
|
auto& SoftFortVehicleItemDef = VehicleSpawner->Get<TSoftObjectPtr<UFortItemDefinition>>(FortVehicleItemDefOffset);
|
||||||
@@ -202,7 +202,7 @@ static inline void SpawnVehicles()
|
|||||||
|
|
||||||
static auto VIDClass = FindObject<UClass>("/Script/FortniteGame.FortVehicleItemDefinition");
|
static auto VIDClass = FindObject<UClass>("/Script/FortniteGame.FortVehicleItemDefinition");
|
||||||
|
|
||||||
if (FortVehicleItemDefVariantsOffset != 0)
|
if (FortVehicleItemDefVariantsOffset != -1)
|
||||||
{
|
{
|
||||||
struct FVehicleWeightedDef
|
struct FVehicleWeightedDef
|
||||||
{
|
{
|
||||||
@@ -250,7 +250,7 @@ static inline void SpawnVehicles()
|
|||||||
{
|
{
|
||||||
static auto FortVehicleItemDefOffset = VehicleSpawner->GetOffset("FortVehicleItemDef");
|
static auto FortVehicleItemDefOffset = VehicleSpawner->GetOffset("FortVehicleItemDef");
|
||||||
|
|
||||||
if (FortVehicleItemDefOffset == 0)
|
if (FortVehicleItemDefOffset == -1)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user