mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
added skins and names to bosses
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@@ -15,8 +15,46 @@ AFortPlayerPawnAthena* UFortServerBotManagerAthena::SpawnBotHook(UFortServerBotM
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AActor* SpawnLocator = GetWorld()->SpawnActor<APawn>(APawn::StaticClass(), InSpawnLocation, InSpawnRotation.Quaternion());
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auto PawnClass = InBotData->Get<UClass*>(InBotData->GetOffset("PawnClass"));
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auto Pawn = BotMutator->SpawnBot(PawnClass , SpawnLocator, InSpawnLocation, InSpawnRotation, true);
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auto PC = Pawn->GetController();
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auto PlayerState = Pawn->GetPlayerState();
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auto BotNameSettings = InBotData->Get<UFortBotNameSettings*>(InBotData->GetOffset("BotNameSettings"));
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Pawn->TeleportTo(InSpawnLocation, InSpawnRotation);//idfk????
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auto SkinOverRide = InBotData->GetCharacterCustomization()->GetCustomizationLoadout()->GetCharacter();
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if (SkinOverRide->GetName() == "CID_556_Athena_Commando_F_RebirthDefaultA")
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{
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if (InBotData->GetFullName().contains("Alter"))
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{
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SkinOverRide = LoadObject<UFortItemDefinition>("/Game/Athena/Items/Cosmetics/Characters/CID_NPC_Athena_Commando_M_HenchmanBad.CID_NPC_Athena_Commando_M_HenchmanBad");
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}
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else if (InBotData->GetFullName().contains("Ego"))
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{
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SkinOverRide = LoadObject<UFortItemDefinition>("/Game/Athena/Items/Cosmetics/Characters/CID_NPC_Athena_Commando_M_HenchmanGood.CID_NPC_Athena_Commando_M_HenchmanGood");
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}
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else if (InBotData->GetFullName().contains("Box")) //s13
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{
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SkinOverRide = LoadObject<UFortItemDefinition>("/Game/Athena/Items/Cosmetics/Characters/CID_NPC_Athena_Commando_M_Scrapyard.CID_NPC_Athena_Commando_M_Scrapyard");
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}
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}
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else
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{
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if (InBotData->GetFullName().contains("Yatch") && Fortnite_Version >= 12.30 && Fortnite_Version <= 12.61)
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{
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SkinOverRide = LoadObject<UFortItemDefinition>("/Game/Athena/AI/MANG/BotData/BotData_MANG_POI_HDP.BotData_MANG_POI_HDP");
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}
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else
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{
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SkinOverRide = InBotData->GetCharacterCustomization()->GetCustomizationLoadout()->GetCharacter();
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}
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}
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auto HeroDefinition = SkinOverRide->Get(SkinOverRide->GetOffset("HeroDefinition"));
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ApplyHID(Pawn, HeroDefinition, true);
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FString OverrideName = UKismetTextLibrary::Conv_TextToString(BotNameSettings->GetOverrideName());
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*reinterpret_cast<FString*>(__int64(PlayerState) + PlayerState->GetOffset("PlayerNamePrivate")) = OverrideName;
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PC->GetPlayerState()->OnRep_PlayerName();
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return Pawn;
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}
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