i havehomework to do

fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
This commit is contained in:
Milxnor
2023-05-14 23:14:36 -04:00
parent ec30c7ecf8
commit 94beb39a4f
28 changed files with 355 additions and 130 deletions

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#pragma once
#include "FortAthenaMutator.h"
class AFortAthenaMutator_Bots : public AFortAthenaMutator // AFortAthenaMutator_SpawningPolicyEQS
{
public:
class AFortPlayerPawnAthena* SpawnBot(UClass* BotPawnClass, AActor* InSpawnLocator, const FVector& InSpawnLocation, const FRotator& InSpawnRotation, bool bSnapToGround)
{
static auto SpawnBotFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Bots.SpawnBot");
struct
{
UClass* BotPawnClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
AActor* InSpawnLocator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector InSpawnLocation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FRotator InSpawnRotation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bSnapToGround; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
AFortPlayerPawnAthena* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortAthenaMutator_Bots_SpawnBot_Params{ BotPawnClass, InSpawnLocator, InSpawnLocation, InSpawnRotation, bSnapToGround };
this->ProcessEvent(SpawnBotFn, &AFortAthenaMutator_Bots_SpawnBot_Params);
return AFortAthenaMutator_Bots_SpawnBot_Params.ReturnValue;
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Bots");
return Class;
}
};