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i havehomework to do
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
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32
Project Reboot 3.0/FortAthenaMutator_Bots.h
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32
Project Reboot 3.0/FortAthenaMutator_Bots.h
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#pragma once
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#include "FortAthenaMutator.h"
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class AFortAthenaMutator_Bots : public AFortAthenaMutator // AFortAthenaMutator_SpawningPolicyEQS
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{
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public:
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class AFortPlayerPawnAthena* SpawnBot(UClass* BotPawnClass, AActor* InSpawnLocator, const FVector& InSpawnLocation, const FRotator& InSpawnRotation, bool bSnapToGround)
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{
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static auto SpawnBotFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Bots.SpawnBot");
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struct
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{
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UClass* BotPawnClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AActor* InSpawnLocator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector InSpawnLocation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FRotator InSpawnRotation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bSnapToGround; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AFortPlayerPawnAthena* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} AFortAthenaMutator_Bots_SpawnBot_Params{ BotPawnClass, InSpawnLocator, InSpawnLocation, InSpawnRotation, bSnapToGround };
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this->ProcessEvent(SpawnBotFn, &AFortAthenaMutator_Bots_SpawnBot_Params);
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return AFortAthenaMutator_Bots_SpawnBot_Params.ReturnValue;
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Bots");
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return Class;
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}
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};
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