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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
print mutators, fix clear aircraft on 4.1, do a scuffed fix for pickup animation on s3-s5
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@@ -124,13 +124,13 @@ FRotator AActor::GetActorRotation()
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void AActor::FlushNetDormancy()
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{
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static auto fn = FindObject<UFunction>("/Script/Engine.Actor.FlushNetDormancy");
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static auto fn = FindObject<UFunction>(L"/Script/Engine.Actor.FlushNetDormancy");
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this->ProcessEvent(fn);
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}
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bool AActor::TeleportTo(const FVector& DestLocation, const FRotator& DestRotation)
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{
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static auto fn = FindObject<UFunction>("/Script/Engine.Actor.K2_TeleportTo");
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static auto fn = FindObject<UFunction>(L"/Script/Engine.Actor.K2_TeleportTo");
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struct
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{
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struct FVector DestLocation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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@@ -157,13 +157,13 @@ bool AActor::IsNetStartup()
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void AActor::SetOwner(AActor* Owner)
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{
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static auto SetOwnerFn = FindObject<UFunction>("/Script/Engine.Actor.SetOwner");
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static auto SetOwnerFn = FindObject<UFunction>(L"/Script/Engine.Actor.SetOwner");
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this->ProcessEvent(SetOwnerFn, &Owner);
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}
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void AActor::ForceNetUpdate()
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{
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static auto ForceNetUpdateFn = FindObject<UFunction>("/Script/Engine.Actor.ForceNetUpdate");
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static auto ForceNetUpdateFn = FindObject<UFunction>(L"/Script/Engine.Actor.ForceNetUpdate");
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this->ProcessEvent(ForceNetUpdateFn);
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}
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@@ -198,7 +198,7 @@ const AActor* AActor::GetNetOwner() const
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void AActor::GetActorEyesViewPoint(FVector* OutLocation, FRotator* OutRotation) const
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{
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static auto GetActorEyesViewPointFn = FindObject<UFunction>("/Script/Engine.Actor.GetActorEyesViewPoint");
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static auto GetActorEyesViewPointFn = FindObject<UFunction>(L"/Script/Engine.Actor.GetActorEyesViewPoint");
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struct
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{
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struct FVector OutLocation; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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