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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
print mutators, fix clear aircraft on 4.1, do a scuffed fix for pickup animation on s3-s5
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@@ -145,7 +145,7 @@ static void ShowFoundation(AActor* BuildingFoundation, bool bShow = true)
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if (FoundationEnabledStateOffset != -1)
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BuildingFoundation->Get<uint8_t>(FoundationEnabledStateOffset) = bShow ? Enabled : Disabled;
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SetFoundationTransform(BuildingFoundation, BuildingFoundation->GetTransform()); // idk
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// SetFoundationTransform(BuildingFoundation, BuildingFoundation->GetTransform()); // idk
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static auto LevelToStreamOffset = BuildingFoundation->GetOffset("LevelToStream");
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auto& LevelToStream = BuildingFoundation->Get<FName>(LevelToStreamOffset);
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