print mutators, fix clear aircraft on 4.1, do a scuffed fix for pickup animation on s3-s5
This commit is contained in:
Milxnor
2023-04-23 19:18:51 -04:00
parent f24c9d8aa7
commit 94dc2a0907
11 changed files with 49 additions and 24 deletions

View File

@@ -145,7 +145,7 @@ static void ShowFoundation(AActor* BuildingFoundation, bool bShow = true)
if (FoundationEnabledStateOffset != -1)
BuildingFoundation->Get<uint8_t>(FoundationEnabledStateOffset) = bShow ? Enabled : Disabled;
SetFoundationTransform(BuildingFoundation, BuildingFoundation->GetTransform()); // idk
// SetFoundationTransform(BuildingFoundation, BuildingFoundation->GetTransform()); // idk
static auto LevelToStreamOffset = BuildingFoundation->GetOffset("LevelToStream");
auto& LevelToStream = BuildingFoundation->Get<FName>(LevelToStreamOffset);