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2.4.2 & zone times proper
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@@ -100,6 +100,33 @@ bool AActor::TeleportTo(const FVector& DestLocation, const FRotator& DestRotatio
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return AActor_K2_TeleportTo_Params.ReturnValue;
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}
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bool AActor::IsActorBeingDestroyed()
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{
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static auto bActorIsBeingDestroyedOffset = GetOffset("bActorIsBeingDestroyed");
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static auto bActorIsBeingDestroyedFieldMask = GetFieldMask(GetProperty("bActorIsBeingDestroyed"));
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return ReadBitfieldValue(bActorIsBeingDestroyedOffset, bActorIsBeingDestroyedFieldMask);
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}
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bool AActor::IsNetStartup()
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{
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static auto bNetStartupOffset = GetOffset("bNetStartup");
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static auto bNetStartupFieldMask = GetFieldMask(GetProperty("bNetStartup"));
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return ReadBitfieldValue(bNetStartupOffset, bNetStartupFieldMask);
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}
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void AActor::SetOwner(AActor* Owner)
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{
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static auto SetOwnerFn = FindObject<UFunction>("/Script/Engine.Actor.SetOwner");
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this->ProcessEvent(SetOwnerFn, &Owner);
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}
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bool AActor::IsAlwaysRelevant()
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{
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static auto bAlwaysRelevantOffset = GetOffset("bAlwaysRelevant");
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static auto bAlwaysRelevantFieldMask = GetFieldMask(GetProperty("bAlwaysRelevant"));
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return ReadBitfieldValue(bAlwaysRelevantOffset, bAlwaysRelevantFieldMask);
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}
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UClass* AActor::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/Engine.Actor");
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