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2.4.2 & zone times proper
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@@ -16,6 +16,10 @@ public:
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struct FRotator GetActorRotation();
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void FlushNetDormancy();
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bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation);
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bool IsActorBeingDestroyed();
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bool IsNetStartup();
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bool IsAlwaysRelevant();
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void SetOwner(AActor* Owner);
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static class UClass* StaticClass();
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};
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