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fix nmt swpa
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@@ -837,8 +837,8 @@ int32 UNetDriver::ServerReplicateActors()
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if (!Channel)
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{
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if (!Offsets::IsNetRelevantFor
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&& Actor->IsA(APlayerController::StaticClass()) && Actor != Connection->GetPlayerController()) // isnetrelevantfor should handle this iirc
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if (// !Offsets::IsNetRelevantFor &&
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Actor->IsA(APlayerController::StaticClass()) && Actor != Connection->GetPlayerController()) // isnetrelevantfor should handle this iirc
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continue;
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if (bLevelInitializedForActor)
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