mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
@@ -1,14 +1,5 @@
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#include "BuildingSMActor.h"
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void ABuildingSMActor::BuildingSMActor_SetMeshSet(FMeshSet* MeshSet)
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{
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static auto BreakEffectOffset = GetOffset("BreakEffect");
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Get<UParticleSystem*>(BreakEffectOffset) = MeshSet->GetBreakEffect();
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static auto ConstructedEffectOffset = GetOffset("ConstructedEffect");
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Get<UParticleSystem*>(ConstructedEffectOffset) = MeshSet->GetConstructedEffect();
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}
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UClass* ABuildingSMActor::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingSMActor");
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