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tassetptr impl, harvesting stuff, relevancy?
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@@ -39,7 +39,7 @@ void ABuildingActor::OnDamageServerHook(ABuildingActor* BuildingActor, float Dam
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if (BuildingResourceAmountOverride.RowName.IsValid())
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{
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// auto AssetManager = Cast<UFortAssetManager>(GEngine->AssetManager);
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// auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGGetGameStateAthena);
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// auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameStateAthena);
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UCurveTable* CurveTable = nullptr; // GameState->CurrentPlaylistInfo.BasePlaylist ? GameState->CurrentPlaylistInfo.BasePlaylist->ResourceRates.Get() : nullptr;
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// LOG_INFO(LogDev, "Before1");
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