tassetptr impl, harvesting stuff, relevancy?

This commit is contained in:
Milxnor
2023-03-26 21:37:47 -04:00
parent f42c420486
commit 9c8b327cd7
23 changed files with 267 additions and 37 deletions

View File

@@ -39,7 +39,7 @@ void ABuildingActor::OnDamageServerHook(ABuildingActor* BuildingActor, float Dam
if (BuildingResourceAmountOverride.RowName.IsValid())
{
// auto AssetManager = Cast<UFortAssetManager>(GEngine->AssetManager);
// auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGGetGameStateAthena);
// auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameStateAthena);
UCurveTable* CurveTable = nullptr; // GameState->CurrentPlaylistInfo.BasePlaylist ? GameState->CurrentPlaylistInfo.BasePlaylist->ResourceRates.Get() : nullptr;
// LOG_INFO(LogDev, "Before1");