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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
s5 killfeed + picking up, s18+ ziplines, some team stuff, s19 30 packets
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@@ -25,6 +25,14 @@ void LoopSpecs(UAbilitySystemComponent* AbilitySystemComponent, std::function<vo
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}
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}
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void UAbilitySystemComponent::RemoveActiveGameplayEffectBySourceEffect(UClass* GEClass, int StacksToRemove, UAbilitySystemComponent* Instigator)
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{
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static auto RemoveActiveGameplayEffectBySourceEffectFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffectBySourceEffect");
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struct { UClass* GameplayEffect; UObject* InstigatorAbilitySystemComponent; int StacksToRemove; } UAbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect_Params{ GEClass, Instigator, StacksToRemove };
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this->ProcessEvent(RemoveActiveGameplayEffectBySourceEffectFn, &UAbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect_Params);
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}
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void UAbilitySystemComponent::ConsumeAllReplicatedData(FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey* AbilityOriginalPredictionKey)
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{
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// static auto AbilityTargetDataMapOffset = ActivatableAbilitiesOffset + FGameplayAbilitySpecContainerSize ?
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