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fix looting bug
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@@ -45,6 +45,12 @@ public:
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return Get<float>(LootNoiseRangeOffset);
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}
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void BounceContainer()
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{
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static auto BounceContainerFn = FindObject<UFunction>("/Script/FortniteGame.BuildingContainer.BounceContainer");
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this->ProcessEvent(BounceContainerFn);
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}
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bool SpawnLoot(AFortPawn* Pawn);
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static UClass* StaticClass()
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