mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix looting bug
This commit is contained in:
@@ -129,7 +129,7 @@ static inline void FillItemCollector(ABuildingItemCollectorActor* ItemCollector,
|
||||
if (LootDrops.size() == 0)
|
||||
{
|
||||
// LOG_WARN(LogGame, "Failed to find LootDrops for vending machine loot tier: {}", LootTier);
|
||||
// ItemCollectorIt--; // retry (?)
|
||||
ItemCollectorIt--; // retry (?)
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -253,7 +253,7 @@ static inline void FillVendingMachines()
|
||||
|
||||
for (int i = 0; i < ThingAndWeights.size(); i++)
|
||||
{
|
||||
LOG_INFO(LogDev, "[{}] bruh: {}", i, ThingAndWeights.at(i));
|
||||
// LOG_INFO(LogDev, "[{}] bruh: {}", i, ThingAndWeights.at(i));
|
||||
}
|
||||
|
||||
std::map<int, int> PickedRarities;
|
||||
|
||||
Reference in New Issue
Block a user