mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
quite a good update
Fixed Devourer of Worlds Event, Fixed chapter 2+ editing bug, Fixed all other bugs with editing, Fixed S13+ lategame.
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@@ -9,7 +9,7 @@ struct FMarkerID { int PlayerID; int InstanceID; };
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struct FFortClientMarkerRequest
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{
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char pad[0x20]; // real
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char pad[0x20]; // real idk
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int& GetInstanceID()
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{
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@@ -19,6 +19,18 @@ struct FFortClientMarkerRequest
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return *(int*)(__int64(this) + InstanceIDOffset);
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}
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bool& DoesIncludeSquad()
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{
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static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bIncludeSquad");
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return *(bool*)(__int64(this) + bIncludeSquadOffset);
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}
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bool& UsesHoveredMarkerDetail()
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{
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static auto bUseHoveredMarkerDetailOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bUseHoveredMarkerDetail");
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return *(bool*)(__int64(this) + bUseHoveredMarkerDetailOffset);
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}
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FVector& GetWorldPosition()
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{
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static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldPosition");
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@@ -46,18 +58,38 @@ struct FFortClientMarkerRequest
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struct FFortWorldMarkerData
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>("/Script/FortniteGame.FortWorldMarkerData");
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return Struct;
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}
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static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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FMarkerID& GetMarkerID()
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{
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static auto MarkerIDOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerID");
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return *(FMarkerID*)(__int64(this) + MarkerIDOffset);
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}
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UObject*& GetMarkerInstance()
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{
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static auto MarkerInstanceOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerInstance");
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return *(UObject**)(__int64(this) + MarkerInstanceOffset);
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}
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FVector& GetWorldPosition()
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{
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static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPosition");
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return *(FVector*)(__int64(this) + WorldPositionOffset);
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}
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bool& DoesIncludeSquad()
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{
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static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "bIncludeSquad");
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return *(bool*)(__int64(this) + bIncludeSquadOffset);
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}
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FVector& GetWorldPositionOffset()
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{
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static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPositionOffset");
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