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level showing up on items now, fix s19, improve performance, fix big issue on s5
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@@ -8,6 +8,12 @@ public:
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AActor* GetViewTarget();
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void Possess(class APawn* Pawn);
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FName& GetStateName()
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{
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static auto StateNameOffset = GetOffset("StateName");
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return Get<FName>(StateNameOffset);
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}
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class APawn*& GetPawn()
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{
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static auto PawnOffset = this->GetOffset("Pawn");
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