mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
level
level showing up on items now, fix s19, improve performance, fix big issue on s5
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@@ -652,6 +652,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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GetWorld()->Listen();
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LOG_INFO(LogNet, "WorldLevel {}", GameState->GetWorldLevel());
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if (auto TeamsArrayContainer = GameState->GetTeamsArrayContainer())
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{
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TeamsArrayContainer->TeamIndexesArray.Free();
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@@ -889,6 +891,8 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
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bShouldSpreadTeams = bIsLargeTeamGame;
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}
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// bShouldSpreadTeams = true;
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static int CurrentTeamMembers = 0; // bad
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static int Current = DefaultFirstTeam;
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static int NextTeamIndex = DefaultFirstTeam;
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@@ -986,11 +990,14 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
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{
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if (auto TeamsArrayContainer = GameState->GetTeamsArrayContainer())
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{
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auto& TeamArray = TeamsArrayContainer->TeamsArray.at(NextTeamIndex);
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TArray<TWeakObjectPtr<AFortPlayerStateAthena>>* TeamArray = TeamsArrayContainer->TeamsArray.IsValidIndex(NextTeamIndex) ? TeamsArrayContainer->TeamsArray.AtPtr(NextTeamIndex) : nullptr;
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LOG_INFO(LogDev, "TeamsArrayContainer->TeamsArray.Num(): {}", TeamsArrayContainer->TeamsArray.Num());
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LOG_INFO(LogDev, "TeamArray.Num(): {}", TeamArray.Num());
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TeamArray.Add(WeakPlayerState);
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if (TeamArray)
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{
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LOG_INFO(LogDev, "TeamArray.Num(): {}", TeamArray->Num());
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TeamArray->Add(WeakPlayerState);
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}
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}
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}
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@@ -1130,13 +1137,13 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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auto Location = CurrentActor->GetActorLocation();
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Location.Z += UpZ;
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std::vector<LootDrop> LootDrops = PickLootDrops(SpawnIslandTierGroup, -1, bPrintWarmup);
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std::vector<LootDrop> LootDrops = PickLootDrops(SpawnIslandTierGroup, GameState->GetWorldLevel(), -1, bPrintWarmup);
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for (auto& LootDrop : LootDrops)
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{
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PickupCreateData CreateData;
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CreateData.bToss = true;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(LootDrop->GetItemDefinition(), LootDrop->GetCount(), LootDrop->GetLoadedAmmo());
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CreateData.ItemEntry = LootDrop.ItemEntry;
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CreateData.SpawnLocation = Location;
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CreateData.SourceType = SpawnFlag;
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CreateData.bRandomRotation = true;
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@@ -1160,13 +1167,13 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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auto Location = CurrentActor->GetActorLocation();
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Location.Z += UpZ;
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std::vector<LootDrop> LootDrops = PickLootDrops(BRIslandTierGroup, -1, bPrint);
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std::vector<LootDrop> LootDrops = PickLootDrops(BRIslandTierGroup, GameState->GetWorldLevel(), -1, bPrint);
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for (auto& LootDrop : LootDrops)
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{
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PickupCreateData CreateData;
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CreateData.bToss = true;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(LootDrop->GetItemDefinition(), LootDrop->GetCount(), LootDrop->GetLoadedAmmo());
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CreateData.ItemEntry = LootDrop.ItemEntry;
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CreateData.SpawnLocation = Location;
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CreateData.SourceType = SpawnFlag;
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CreateData.bRandomRotation = true;
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