mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
level
level showing up on items now, fix s19, improve performance, fix big issue on s5
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@@ -137,8 +137,10 @@ void UFortKismetLibrary::SpawnItemVariantPickupInWorldHook(UObject* Context, FFr
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LOG_INFO(LogDev, "{} {} {}", Position.X, Position.Y, Position.Z);
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, ParamsPtr->GetNumberToSpawn(), -1);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, ParamsPtr->GetNumberToSpawn(), -1, MAX_DURABILITY, ItemDefinition->GetFinalLevel(GameState->GetWorldLevel()));
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CreateData.SourceType = ParamsPtr->GetSourceType();
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CreateData.Source = ParamsPtr->GetSource();
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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@@ -172,8 +174,10 @@ bool UFortKismetLibrary::SpawnInstancedPickupInWorldHook(UObject* Context, FFram
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Stack.StepCompiledIn(&bRandomRotation);
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Stack.StepCompiledIn(&bBlockedFromAutoPickup);
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1, MAX_DURABILITY, ItemDefinition->GetFinalLevel(GameState->GetWorldLevel()));
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CreateData.SpawnLocation = Position;
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CreateData.bToss = bToss;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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@@ -226,8 +230,10 @@ void UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHo
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if (!AmmoDefinition)
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return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(AmmoDefinition, Count, 0);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(AmmoDefinition, Count, 0, MAX_DURABILITY, AmmoDefinition->GetFinalLevel(GameState->GetWorldLevel()));
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CreateData.SourceType = SourceTypeFlag;
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CreateData.Source = SpawnSource;
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CreateData.SpawnLocation = Location;
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@@ -508,8 +514,10 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook(UObject* Con
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LOG_INFO(LogDev, __FUNCTION__);
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1, MAX_DURABILITY, ItemDefinition->GetFinalLevel(GameState->GetWorldLevel()));
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CreateData.Source = Source;
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CreateData.SourceType = SourceType;
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CreateData.OverrideClass = PickupClass;
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@@ -591,8 +599,10 @@ AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldHook(UObject* Context, FFr
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auto Pawn = OptionalOwnerPC ? OptionalOwnerPC->GetMyFortPawn() : nullptr;
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1, MAX_DURABILITY, GameState->GetWorldLevel());
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CreateData.SpawnLocation = Position;
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CreateData.bToss = bToss;
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CreateData.bRandomRotation = bRandomRotation;
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@@ -628,9 +638,11 @@ bool UFortKismetLibrary::PickLootDropsHook(UObject* Context, FFrame& Stack, bool
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FFortItemEntry::FreeArrayOfEntries(OutLootToDropTempBuf);
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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LOG_INFO(LogDev, "Picking loot for {}.", TierGroupName.ComparisonIndex.Value ? TierGroupName.ToString() : "InvalidName");
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auto LootDrops = PickLootDrops(TierGroupName, -1, true);
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auto LootDrops = PickLootDrops(TierGroupName, GameState->GetWorldLevel(), -1, true);
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for (int i = 0; i < LootDrops.size(); i++)
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{
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