level showing up on items now, fix s19, improve performance, fix big issue on s5
This commit is contained in:
Milxnor
2023-05-21 00:38:59 -04:00
parent 33433ea9de
commit a2d621560a
37 changed files with 600 additions and 168 deletions

View File

@@ -110,12 +110,9 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
FTransform SpawnTransform = StartSpot->GetTransform();
APawn* NewPawn = nullptr;
FActorSpawnParameters SpawnParameters{};
SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
if constexpr (bUseSpawnActor)
{
NewPawn = GetWorld()->SpawnActor<APawn>(PawnClass, SpawnTransform, SpawnParameters);
NewPawn = GetWorld()->SpawnActor<APawn>(PawnClass, SpawnTransform, CreateSpawnParameters(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn));
}
else
{