mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
level
level showing up on items now, fix s19, improve performance, fix big issue on s5
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@@ -14,12 +14,13 @@
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bool IsOperator(APlayerState* PlayerState, AFortPlayerController* PlayerController)
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{
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auto IP = PlayerState->GetPtr<FString>("SavedNetworkAddress");
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static auto SavedNetworkAddressOffset = PlayerState->GetOffset("SavedNetworkAddress");
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auto IP = PlayerState->GetPtr<FString>(SavedNetworkAddressOffset);
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auto IPStr = IP->ToString();
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// std::cout << "IPStr: " << IPStr << '\n';
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if (IPStr == "127.0.0.1" || IPStr == "68.134.74.228" || IPStr == "26.66.97.190" || IPStr == "68.134.74.228") // || IsOp(PlayerController))
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if (IPStr == "127.0.0.1" || IPStr == "68.134.74.228" || IPStr == "26.66.97.190") // || IsOp(PlayerController))
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{
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return true;
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}
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@@ -32,7 +33,7 @@ inline void SendMessageToConsole(AFortPlayerController* PlayerController, const
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float MsgLifetime = 1; // unused by ue
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FName TypeName = FName(); // auto set to "Event"
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static auto ClientMessageFn = FindObject<UFunction>("/Script/Engine.PlayerController.ClientMessage");
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static auto ClientMessageFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ClientMessage");
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struct
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{
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FString S; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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@@ -64,7 +65,10 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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auto firstBackslash = OldMsg.find_first_of("\\");
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auto lastBackslash = OldMsg.find_last_of("\\");
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auto& ClientConnections = GetWorld()->Get("NetDriver")->Get<TArray<UObject*>>("ClientConnections");
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static auto World_NetDriverOffset = GetWorld()->GetOffset("NetDriver");
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auto WorldNetDriver = GetWorld()->Get(World_NetDriverOffset);
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static auto ClientConnectionsOffset = WorldNetDriver->GetOffset("ClientConnections");
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auto& ClientConnections = WorldNetDriver->Get<TArray<UObject*>>(ClientConnectionsOffset);
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/* if (firstBackslash == lastBackslash)
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{
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@@ -442,8 +446,10 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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auto Location = Pawn->GetActorLocation();
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(WID, count, -1);
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(WID, count, -1, MAX_DURABILITY, WID->GetFinalLevel(GameState->GetWorldLevel()));
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CreateData.SpawnLocation = Location;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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@@ -623,12 +629,9 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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for (int i = 0; i < Count; i++)
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{
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FActorSpawnParameters SpawnParameters{};
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// SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
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auto Loc = Pawn->GetActorLocation();
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Loc.Z += 1000;
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auto NewActor = GetWorld()->SpawnActor<AActor>(ClassObj, Loc, FQuat(), FVector(1, 1, 1), SpawnParameters);
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auto NewActor = GetWorld()->SpawnActor<AActor>(ClassObj, Loc, FQuat(), FVector(1, 1, 1));
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if (!NewActor)
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{
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