a bit of stuff

fixed 11.00, maybe fixed random 19.10 crash, fixed dying crashing on >S7, moved getplaylisttouse to gamemodeathena.cpp so now it automatically applies event playlist
This commit is contained in:
Milxnor
2023-03-30 20:42:50 -04:00
parent ebffe769ea
commit a34b7ed6b2
8 changed files with 91 additions and 88 deletions

View File

@@ -257,7 +257,8 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
!strstr(FunctionFullName.c_str(), "PinkOatmeal_GreenGlop_C") &&
!strstr(ObjectName.c_str(), "CBGA_GreenGlop_WithGrav_C") &&
!strstr(ObjectName.c_str(), "FlopperSpawn") &&
!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C"))
!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C") &&
!strstr(FunctionName.c_str(), "BlueprintGetAllHighlightableComponents"))
{
LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
}