mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
quite a bit
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
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@@ -2,7 +2,7 @@
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void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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TScriptInterface<UObject> SafeZoneInterface;
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/* TScriptInterface<UObject> SafeZoneInterface;
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EAthenaGamePhaseStep GamePhaseStep = EAthenaGamePhaseStep::BusFlying;
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static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged", "SafeZoneInterface", false);
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@@ -10,9 +10,9 @@ void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFra
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if (SafeZoneInterfaceOffset != -1)
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Stack.StepCompiledIn(&SafeZoneInterface);
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// Stack.StepCompiledIn(&GamePhaseStep, true);
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Stack.StepCompiledIn(&GamePhaseStep, true); */
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LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
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// LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
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return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
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}
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