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https://github.com/Milxnor/Project-Reboot-3.0.git
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quite a bit
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
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@@ -1,5 +1,20 @@
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#include "FortAthenaSupplyDrop.h"
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FVector AFortAthenaSupplyDrop::FindGroundLocationAt(FVector InLocation)
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{
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static auto FindGroundLocationAtFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaSupplyDrop.FindGroundLocationAt");
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struct
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{
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FVector InLocation; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} AFortAthenaSupplyDrop_FindGroundLocationAt_Params{ InLocation };
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this->ProcessEvent(FindGroundLocationAtFn, &AFortAthenaSupplyDrop_FindGroundLocationAt_Params);
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return AFortAthenaSupplyDrop_FindGroundLocationAt_Params.ReturnValue;
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}
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AFortPickup* AFortAthenaSupplyDrop::SpawnPickupFromItemEntryHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
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{
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LOG_INFO(LogDev, __FUNCTION__);
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