mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
quite a bit
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
This commit is contained in:
@@ -41,18 +41,24 @@ public:
|
||||
static inline UObject* (*SpawnActorOriginal)(UWorld* World, UClass* Class, FTransform const* UserTransformPtr, const FActorSpawnParameters& SpawnParameters);
|
||||
|
||||
template <typename T = AActor>
|
||||
T* GetGameMode()
|
||||
T*& GetGameMode()
|
||||
{
|
||||
static auto AuthorityGameModeOffset = GetOffset("AuthorityGameMode");
|
||||
return this->Get<T*>(AuthorityGameModeOffset);
|
||||
}
|
||||
|
||||
class AGameState* GetGameState()
|
||||
class AGameState*& GetGameState()
|
||||
{
|
||||
static auto GameStateOffset = GetOffset("GameState");
|
||||
return this->Get<class AGameState*>(GameStateOffset);
|
||||
}
|
||||
|
||||
class UNetDriver*& GetNetDriver()
|
||||
{
|
||||
static auto NetDriverOffset = GetOffset("NetDriver");
|
||||
return this->Get<class UNetDriver*>(NetDriverOffset);
|
||||
}
|
||||
|
||||
UGameInstance* GetOwningGameInstance()
|
||||
{
|
||||
static auto OwningGameInstanceOffset = GetOffset("OwningGameInstance");
|
||||
|
||||
Reference in New Issue
Block a user