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https://github.com/Milxnor/Project-Reboot-3.0.git
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preload, starting shield
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@@ -203,9 +203,25 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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};
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LoopMutators(AddInventoryOverrideTeamLoadouts);
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WorldInventory->Update();
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}
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const auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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auto ItemInstance = ItemInstances.at(i);
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if (!ItemInstance) continue;
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auto WeaponItemDefinition = Cast<UFortWeaponItemDefinition>(ItemInstance->GetItemEntry()->GetItemDefinition());
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if (!WeaponItemDefinition) continue;
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ItemInstance->GetItemEntry()->GetLoadedAmmo() = WeaponItemDefinition->GetClipSize();
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WorldInventory->GetItemList().MarkItemDirty(ItemInstance->GetItemEntry());
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}
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WorldInventory->Update();
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}
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}
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else
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