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https://github.com/Milxnor/Project-Reboot-3.0.git
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preload, starting shield
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@@ -32,7 +32,7 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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GameState->Get<int>(GameState_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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if (NewLateGameSafeZonePhase == 5)
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bReversing = false;
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}
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@@ -45,7 +45,7 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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LOG_WARN(LogZone, "Invalid SafeZoneIndicator!");
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}
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if (NewLateGameSafeZonePhase >= 7) // This means instead of going to the 8th phase its gonna go down.
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bReversing = true;
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}
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@@ -128,12 +128,12 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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GameState->Get<int>(GameState_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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if (NewLateGameSafeZonePhase == 5)
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bReversing = false;
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}
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if (NewLateGameSafeZonePhase >= 7) // This means instead of going to the 8th phase its gonna go down.
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bReversing = true;
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}
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