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https://github.com/Milxnor/Project-Reboot-3.0.git
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glorious update
work on rift tour, fix some crash and some bugs, added destroying gadgets when no more uses
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@@ -19,14 +19,4 @@ void UFortGadgetItemDefinition::UnequipGadgetData(AFortPlayerController* PlayerC
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ApplyCID(Cast<AFortPlayerPawn>(PlayerController->GetMyFortPawn()), CharacterToApply); // idk why no automatic
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}
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}
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}
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void UFortGadgetItemDefinition::UpdateTrackedAttributesHook(UFortGadgetItemDefinition* GadgetItemDefinition)
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{
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// LOG_INFO(LogDev, "UpdateTrackedAttributesHook Return: 0x{:x}", __int64(_ReturnAddress()) - __int64(GetModuleHandleW(0)));
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if (GadgetItemDefinition->ShouldDestroyGadgetWhenTrackedAttributesIsZero())
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{
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// PlayerState->MulticastTriggerOnGadgetTrackedAttributeDestroyedFX
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}
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}
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