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https://github.com/Milxnor/Project-Reboot-3.0.git
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glorious update
work on rift tour, fix some crash and some bugs, added destroying gadgets when no more uses
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@@ -6,7 +6,7 @@
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UObject* Assets::LoadAsset(FName Name, bool ShowDelayTimes)
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{
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static UObject* (*LoadAssetOriginal)(FName a1, bool a2);
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static UObject* (*LoadAssetOriginal)(FName a1, bool a2) = decltype(LoadAssetOriginal)(Assets::LoadAsset);
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return LoadAssetOriginal(Name, ShowDelayTimes);
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}
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