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@@ -3,6 +3,8 @@
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#include "Class.h"
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#include "Actor.h"
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#include "Rotator.h"
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class APlayerController : public AActor
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{
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public:
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@@ -30,6 +32,7 @@ public:
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return this->Get<class APawn*>(PawnOffset);
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}
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FRotator GetControlRotation();
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void Possess(class APawn* Pawn);
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void ServerRestartPlayer();
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