mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
aa
This commit is contained in:
@@ -8,8 +8,10 @@
|
||||
#include "GameSession.h"
|
||||
#include "FortPlayerControllerAthena.h"
|
||||
#include "AbilitySystemComponent.h"
|
||||
#include "FortPlayerPawn.h"
|
||||
|
||||
#include "Map.h"
|
||||
#include "events.h"
|
||||
|
||||
enum ENetMode
|
||||
{
|
||||
@@ -21,6 +23,8 @@ enum ENetMode
|
||||
};
|
||||
|
||||
static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
|
||||
static ENetMode GetNetModeHook2() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
|
||||
|
||||
static void NoMCPHook() { return; }
|
||||
static void CollectGarbageHook() { return; }
|
||||
|
||||
@@ -48,11 +52,12 @@ DWORD WINAPI Main(LPVOID)
|
||||
Offsets::Print();
|
||||
|
||||
Addresses::FindAll();
|
||||
Addresses::Print();
|
||||
Addresses::Init();
|
||||
Addresses::Print();
|
||||
|
||||
static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
|
||||
static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena");
|
||||
static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
|
||||
static auto FortPlayerPawnAthenaDefault = FindObject<UClass>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
|
||||
static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
|
||||
|
||||
static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
|
||||
@@ -73,6 +78,32 @@ DWORD WINAPI Main(LPVOID)
|
||||
|
||||
GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
|
||||
|
||||
/*
|
||||
auto GIsClient = Memcury::Scanner(FindGIsServer());
|
||||
|
||||
*GIsClient.GetAs<bool*>() = false;
|
||||
*(bool*)((uintptr_t)GIsClient.Get() + 1) = true;
|
||||
*/
|
||||
|
||||
/* auto GIsServer = Memcury::Scanner(__int64(GetModuleHandleW(0)) + 0x804B65A); // Memcury::Scanner::FindStringRef(L"STAT_UpdateLevelStreaming").ScanFor({ 0x80, 0x3D }, false, 1).RelativeOffset(2);
|
||||
|
||||
LOG_INFO(LogDev, "GIsServer: 0x{:x}", GIsServer.Get() - __int64(GetModuleHandleW(0)));
|
||||
LOG_INFO(LogDev, "gisserver - 1: 0x{:x}", __int64(((uintptr_t)GIsServer.Get() - 1)) - __int64(GetModuleHandleW(0)));
|
||||
LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
|
||||
LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
|
||||
|
||||
*GIsServer.GetAs<bool*>() = true;
|
||||
*(bool*)((uintptr_t)GIsServer.Get() - 1) = false; */
|
||||
|
||||
/* struct { UObject* World; bool ret; } parms{GetWorld()};
|
||||
|
||||
static auto IsDedicatedServerFn = FindObject<UFunction>(L"/Script/Engine.KismetSystemLibrary.IsDedicatedServer");
|
||||
UGameplayStatics::StaticClass()->ProcessEvent(IsDedicatedServerFn, &parms);
|
||||
|
||||
LOG_INFO(LogDev, "isded: {}", parms.ret); */
|
||||
|
||||
Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
|
||||
|
||||
auto& LocalPlayers = GetLocalPlayers();
|
||||
|
||||
if (LocalPlayers.Num() && LocalPlayers.Data)
|
||||
@@ -82,6 +113,9 @@ DWORD WINAPI Main(LPVOID)
|
||||
|
||||
for (auto func : Addresses::GetFunctionsToNull())
|
||||
{
|
||||
if (func == 0)
|
||||
continue;
|
||||
|
||||
*(uint8_t*)func = 0xC3;
|
||||
}
|
||||
|
||||
@@ -110,6 +144,11 @@ DWORD WINAPI Main(LPVOID)
|
||||
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
|
||||
AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
|
||||
|
||||
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
|
||||
AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
|
||||
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
|
||||
AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
|
||||
|
||||
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
|
||||
UAbilitySystemComponent::ServerTryActivateAbilityHook, nullptr, false);
|
||||
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
|
||||
@@ -125,6 +164,7 @@ DWORD WINAPI Main(LPVOID)
|
||||
AFortPlayerController::ServerAttemptAircraftJumpHook, nullptr, false);
|
||||
}
|
||||
|
||||
Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
|
||||
Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
|
||||
Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
|
||||
Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
|
||||
@@ -133,6 +173,17 @@ DWORD WINAPI Main(LPVOID)
|
||||
|
||||
srand(time(0));
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (GetAsyncKeyState(VK_F7) & 1)
|
||||
{
|
||||
LOG_INFO(LogEvent, "Starting {} event!", GetEventName());
|
||||
StartEvent();
|
||||
}
|
||||
|
||||
Sleep(1000 / 30);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user