mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
Dude 💀
This commit is contained in:
@@ -56,15 +56,6 @@ struct FNetworkObjectInfo
|
||||
TSet<TWeakObjectPtr<UNetConnection>> RecentlyDormantConnections;
|
||||
};
|
||||
|
||||
struct FNetViewer
|
||||
{
|
||||
UNetConnection* Connection; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
AActor* InViewer; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
AActor* ViewTarget; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
FVector ViewLocation; // 0x0018(0x000C) (IsPlainOldData)
|
||||
FVector ViewDir;
|
||||
};
|
||||
|
||||
class FNetworkObjectList
|
||||
{
|
||||
public:
|
||||
@@ -77,6 +68,7 @@ public:
|
||||
TMap<TWeakObjectPtr<UNetConnection>, int32> NumDormantObjectsPerConnection;
|
||||
|
||||
void Remove(AActor* const Actor);
|
||||
const FNetworkObjectSet& GetActiveObjects() const { return ActiveNetworkObjects; }
|
||||
};
|
||||
|
||||
struct FActorPriority
|
||||
@@ -130,6 +122,13 @@ public:
|
||||
|
||||
static void TickFlushHook(UNetDriver* NetDriver);
|
||||
|
||||
TMap<FNetworkGUID, FActorDestructionInfo>& GetDestroyedStartupOrDormantActors() // T(REP)
|
||||
{
|
||||
static int off = Fortnite_Version == 1.11 ? 0x228 : 0; // 0x240
|
||||
|
||||
return *(TMap<FNetworkGUID, FActorDestructionInfo>*)(__int64(this) + off);
|
||||
}
|
||||
|
||||
int& GetMaxInternetClientRate()
|
||||
{
|
||||
static auto MaxInternetClientRateOffset = GetOffset("MaxInternetClientRate");
|
||||
@@ -142,13 +141,19 @@ public:
|
||||
return Get<int>(MaxClientRateOffset);
|
||||
}
|
||||
|
||||
FName& GetNetDriverName()
|
||||
{
|
||||
static auto NetDriverNameOffset = GetOffset("NetDriverName");
|
||||
return Get<FName>(NetDriverNameOffset);
|
||||
}
|
||||
|
||||
FNetGUIDCache* GetGuidCache()
|
||||
{
|
||||
static auto GuidCacheOffset = GetOffset("WorldPackage") + 8; // checked for 1.11
|
||||
return GetPtr<FNetGUIDCache>(GuidCacheOffset);
|
||||
}
|
||||
|
||||
UWorld*& GetNetDriverWorld() const
|
||||
UWorld*& World() const
|
||||
{
|
||||
static auto WorldOffset = GetOffset("World");
|
||||
return Get<UWorld*>(WorldOffset);
|
||||
@@ -195,8 +200,9 @@ public:
|
||||
bool InitListen(FNetworkNotify* InNotify, FURL& ListenURL, bool bReuseAddressAndPort, FString& Error) { return InitListenOriginal(this, InNotify, ListenURL, bReuseAddressAndPort, Error); }
|
||||
void SetWorld(UWorld* World) { return SetWorldOriginal(this, World); }
|
||||
int32 ServerReplicateActors();
|
||||
int32 ServerReplicateActors_ProcessPrioritizedActors(UNetConnection* Connection, const std::vector<FNetViewer>& ConnectionViewers, FActorPriority** PriorityActors, const int32 FinalSortedCount, int32& OutUpdated);
|
||||
int32 ServerReplicateActors_PrepConnections();
|
||||
int32 ServerReplicateActors_ProcessPrioritizedActors(UNetConnection* Connection, const std::vector<FNetViewer>& ConnectionViewers, std::vector<FActorPriority*>& PriorityActors, const int32 FinalSortedCount, int32& OutUpdated);
|
||||
void ServerReplicateActors_BuildConsiderList(std::vector<FNetworkObjectInfo*>& OutConsiderList, const float ServerTickTime);
|
||||
int32 ServerReplicateActors_PrioritizeActors(UNetConnection* Connection, const std::vector<FNetViewer>& ConnectionViewers, const std::vector<FNetworkObjectInfo*> ConsiderList, const bool bCPUSaturated, FActorPriority*& OutPriorityList, FActorPriority**& OutPriorityActors);
|
||||
int32 ServerReplicateActors_PrioritizeActors(UNetConnection* Connection, const std::vector<FNetViewer>& ConnectionViewers, const std::vector<FNetworkObjectInfo*>& ConsiderList, const bool bCPUSaturated, std::vector<FActorPriority>& OutPriorityList, std::vector<FActorPriority*>& OutPriorityActors);
|
||||
FNetworkObjectList& GetNetworkObjectList();
|
||||
};
|
||||
Reference in New Issue
Block a user