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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
Dude 💀
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@@ -6,17 +6,14 @@
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#include "Rotator.h"
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#include "Actor.h"
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#include "GameInstance.h"
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#include "WorldSettings.h"
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#include "GameplayStatics.h"
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struct FNetworkNotify
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{
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};
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class AWorldSettings : public AActor
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{
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public:
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};
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struct FActorSpawnParameters
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{
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FName Name = FName(0);
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@@ -228,6 +225,11 @@ public:
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return this->Get<class UNetDriver*>(NetDriverOffset);
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}
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float GetTimeSeconds() // T(REP)
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{
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return UGameplayStatics::GetTimeSeconds(this);
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}
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UGameInstance* GetOwningGameInstance()
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{
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static auto OwningGameInstanceOffset = GetOffset("OwningGameInstance");
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