fix crashing when enter vehicle on s19+ i think

This commit is contained in:
max_the
2024-01-15 19:51:22 +01:00
parent 61ff2ecef2
commit b4ca8c9bfe

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@@ -66,7 +66,8 @@ static inline void ServerVehicleUpdate(UObject* Context, FFrame& Stack, void* Re
static auto K2_SetWorldTransformFn = FindObject<UFunction>(L"/Script/Engine.SceneComponent.K2_SetWorldTransform");
static auto SetPhysicsLinearVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsLinearVelocity");
static auto SetPhysicsAngularVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity");
static auto SetPhysicsAngularVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity") ? FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity") :
FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees");
static auto LinearVelocityOffset = FindOffsetStruct(StateStructName, "LinearVelocity");
static auto AngularVelocityOffset = FindOffsetStruct(StateStructName, "AngularVelocity");
static auto K2_SetWorldTransformParamSize = K2_SetWorldTransformFn->GetPropertiesSize();