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https://github.com/Milxnor/Project-Reboot-3.0.git
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fix crashing when enter vehicle on s19+ i think
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@@ -66,7 +66,8 @@ static inline void ServerVehicleUpdate(UObject* Context, FFrame& Stack, void* Re
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static auto K2_SetWorldTransformFn = FindObject<UFunction>(L"/Script/Engine.SceneComponent.K2_SetWorldTransform");
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static auto K2_SetWorldTransformFn = FindObject<UFunction>(L"/Script/Engine.SceneComponent.K2_SetWorldTransform");
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static auto SetPhysicsLinearVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsLinearVelocity");
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static auto SetPhysicsLinearVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsLinearVelocity");
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static auto SetPhysicsAngularVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity");
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static auto SetPhysicsAngularVelocityFn = FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity") ? FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocity") :
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FindObject<UFunction>(L"/Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees");
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static auto LinearVelocityOffset = FindOffsetStruct(StateStructName, "LinearVelocity");
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static auto LinearVelocityOffset = FindOffsetStruct(StateStructName, "LinearVelocity");
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static auto AngularVelocityOffset = FindOffsetStruct(StateStructName, "AngularVelocity");
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static auto AngularVelocityOffset = FindOffsetStruct(StateStructName, "AngularVelocity");
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static auto K2_SetWorldTransformParamSize = K2_SetWorldTransformFn->GetPropertiesSize();
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static auto K2_SetWorldTransformParamSize = K2_SetWorldTransformFn->GetPropertiesSize();
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