mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix some crashes on playlists when restarting, fix large team gamemode teams (kinda), added pickups to minimap
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@@ -810,7 +810,7 @@ void MainUI()
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{
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static std::string ClassNameToDump;
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ImGui::InputText("Class Name to get VFT", &ClassNameToDump);
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ImGui::InputText("Class Name to mess with", &ClassNameToDump);
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if (ImGui::Button("Print Class VFT"))
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{
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@@ -827,6 +827,17 @@ void MainUI()
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}
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}
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/* if (ImGui::Button("Load BGA Class (and spawn so no GC)"))
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{
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static auto BGAClass = FindObject<UClass>("/Script/Engine.BlueprintGeneratedClass");
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auto Class = LoadObject<UClass>(ClassNameToDump, BGAClass);
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if (Class)
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{
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GetWorld()->SpawnActor<AActor>(Class, FVector());
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}
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} */
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/*
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ImGui::Text(std::format("Amount of hooks {}", AllFunctionHooks.size()).c_str());
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