fix some crashes on playlists when restarting, fix large team gamemode teams (kinda), added pickups to minimap
This commit is contained in:
Milxnor
2023-04-23 16:09:56 -04:00
parent 58bd340501
commit b8275e37f8
17 changed files with 111 additions and 24 deletions

View File

@@ -810,7 +810,7 @@ void MainUI()
{
static std::string ClassNameToDump;
ImGui::InputText("Class Name to get VFT", &ClassNameToDump);
ImGui::InputText("Class Name to mess with", &ClassNameToDump);
if (ImGui::Button("Print Class VFT"))
{
@@ -827,6 +827,17 @@ void MainUI()
}
}
/* if (ImGui::Button("Load BGA Class (and spawn so no GC)"))
{
static auto BGAClass = FindObject<UClass>("/Script/Engine.BlueprintGeneratedClass");
auto Class = LoadObject<UClass>(ClassNameToDump, BGAClass);
if (Class)
{
GetWorld()->SpawnActor<AActor>(Class, FVector());
}
} */
/*
ImGui::Text(std::format("Amount of hooks {}", AllFunctionHooks.size()).c_str());