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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
more accurate harvesting rates
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@@ -31,7 +31,7 @@ public:
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void SilentDie()
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{
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static auto SilentDieFn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.SilentDie");
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static auto SilentDieFn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.SilentDie");
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bool bPropagateSilentDeath = false; // idfk
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this->ProcessEvent(SilentDieFn, &bPropagateSilentDeath);
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}
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@@ -39,7 +39,7 @@ public:
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float GetMaxHealth()
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{
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float MaxHealth = 0;
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.GetMaxHealth");
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static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.GetMaxHealth");
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this->ProcessEvent(fn, &MaxHealth);
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return MaxHealth;
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}
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@@ -47,14 +47,22 @@ public:
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float GetHealthPercent() // aka GetHealth() / GetMaxHealth()
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{
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float HealthPercent = 0;
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.GetHealthPercent");
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static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.GetHealthPercent");
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this->ProcessEvent(fn, &HealthPercent);
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return HealthPercent;
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}
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float GetHealth()
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{
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float Health = 0;
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.GetHealth");
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this->ProcessEvent(fn, &Health);
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return Health;
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}
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void SetTeam(unsigned char InTeam)
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{
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static auto fn = nullptr; // FindObject<UFunction>("/Script/FortniteGame.BuildingActor.SetTeam");
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static auto fn = nullptr; // FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.SetTeam");
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if (!fn)
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{
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