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17
Project Reboot 3.0/BuildingStructuralSupportSystem.cpp
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17
Project Reboot 3.0/BuildingStructuralSupportSystem.cpp
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#include "BuildingStructuralSupportSystem.h"
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#include "reboot.h"
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bool UBuildingStructuralSupportSystem::IsWorldLocValid(const FVector& WorldLoc)
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{
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static auto IsWorldLocValidFn = FindObject<UFunction>("/Script/FortniteGame.BuildingStructuralSupportSystem.IsWorldLocValid");
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if (!IsWorldLocValidFn)
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return true;
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struct { FVector WorldLoc; bool Ret; } Params{ WorldLoc };
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this->ProcessEvent(IsWorldLocValidFn, &Params);
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return Params.Ret;
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}
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