mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
124 files changed.
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@@ -1,11 +1,13 @@
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#pragma once
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#include "FortWorldItemDefinition.h"
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#include "FortPlayerController.h"
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#include "AttributeSet.h"
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#include "SoftObjectPtr.h"
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class UFortGadgetItemDefinition : public UFortWorldItemDefinition
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{
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public:
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bool ShouldDropAllItemsOnEquip()
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{
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static auto bDropAllOnEquipOffset = GetOffset("bDropAllOnEquip", false);
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@@ -17,6 +19,21 @@ public:
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return ReadBitfieldValue(bDropAllOnEquipOffset, bDropAllOnEquipFieldMask);
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}
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UAttributeSet* GetAttributeSet()
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{
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static auto AttributeSetOffset = this->GetOffset("AttributeSet", false);
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if (AttributeSetOffset == -1)
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return nullptr;
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auto& AttributeSetSoft = this->Get<TSoftObjectPtr<UAttributeSet>>(AttributeSetOffset);
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static auto AttributeClass = FindObject<UClass>("/Script/GameplayAbilities.AttributeSet");
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return AttributeSetSoft.Get(AttributeClass, true);
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}
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void UnequipGadgetData(AFortPlayerController* PlayerController, UFortItem* Item);
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortGadgetItemDefinition");
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