124 files changed.

This commit is contained in:
Milxnor
2023-04-15 19:53:58 -04:00
parent 63473de425
commit bbf28ed9e9
124 changed files with 60988 additions and 577 deletions

View File

@@ -5,6 +5,7 @@
#include "FortPlayerState.h"
#include "FortPlayerPawn.h"
#include "FortPlayerController.h"
#include <memcury.h>
void AFortPickup::TossPickup(FVector FinalLocation, AFortPawn* ItemOwner, int OverrideMaxStackCount, bool bToss, EFortPickupSourceTypeFlag InPickupSourceTypeFlags, EFortPickupSpawnSource InPickupSpawnSource)
{
@@ -17,15 +18,18 @@ void AFortPickup::TossPickup(FVector FinalLocation, AFortPawn* ItemOwner, int Ov
this->ProcessEvent(fn, &AFortPickup_TossPickup_Params);
}
AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Location, int Count, EFortPickupSourceTypeFlag PickupSource, EFortPickupSpawnSource SpawnSource, int LoadedAmmo, AFortPawn* Pawn, UClass* OverrideClass)
AFortPickup* AFortPickup::SpawnPickup(FFortItemEntry* ItemEntry, FVector Location,
EFortPickupSourceTypeFlag PickupSource, EFortPickupSpawnSource SpawnSource,
class AFortPawn* Pawn, UClass* OverrideClass, bool bToss)
{
static auto FortPickupClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickup");
// static auto FortPickupClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickup");
static auto FortPickupAthenaClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickupAthena");
auto PlayerState = Pawn ? Cast<AFortPlayerState>(Pawn->GetPlayerState()) : nullptr;
FActorSpawnParameters SpawnParameters{};
// SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
if (auto Pickup = GetWorld()->SpawnActor<AFortPickup>(OverrideClass ? OverrideClass : FortPickupClass, Location, FQuat(), FVector(1, 1, 1), SpawnParameters))
if (auto Pickup = GetWorld()->SpawnActor<AFortPickup>(OverrideClass ? OverrideClass : FortPickupAthenaClass, Location, FQuat(), FVector(1, 1, 1), SpawnParameters))
{
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) = Pawn;
@@ -41,15 +45,26 @@ AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Loca
auto PrimaryPickupItemEntry = Pickup->GetPrimaryPickupItemEntry();
PrimaryPickupItemEntry->GetCount() = Count;
PrimaryPickupItemEntry->GetItemDefinition() = ItemDef;
PrimaryPickupItemEntry->GetLoadedAmmo() = LoadedAmmo;
auto OldGuid = PrimaryPickupItemEntry->GetItemGuid();
if (false)
{
CopyStruct(PrimaryPickupItemEntry, ItemEntry, FFortItemEntry::GetStructSize(), FFortItemEntry::GetStruct());
}
else
{
PrimaryPickupItemEntry->GetItemDefinition() = ItemEntry->GetItemDefinition();
PrimaryPickupItemEntry->GetCount() = ItemEntry->GetCount();
PrimaryPickupItemEntry->GetLoadedAmmo() = ItemEntry->GetLoadedAmmo();
}
PrimaryPickupItemEntry->GetItemGuid() = OldGuid;
// Pickup->OnRep_PrimaryPickupItemEntry();
// static auto OptionalOwnerIDOffset = Pickup->GetOffset("OptionalOwnerID");
// Pickup->Get<int>(OptionalOwnerIDOffset) = PlayerState ? PlayerState->GetWorldPlayerId() : -1;
bool bToss = true;
if (bToss)
{
PickupSource |= EFortPickupSourceTypeFlag::Tossed;
@@ -57,12 +72,12 @@ AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Loca
Pickup->TossPickup(Location, Pawn, 0, bToss, PickupSource, SpawnSource);
if (PickupSource == EFortPickupSourceTypeFlag::Container)
if (PickupSource == EFortPickupSourceTypeFlag::Container) // crashes if we do this then tosspickup
{
static auto bTossedFromContainerOffset = Pickup->GetOffset("bTossedFromContainer");
Pickup->Get<bool>(bTossedFromContainerOffset) = true;
// Pickup->OnRep_TossedFromContainer();
} // crashes if we do this then tosspickup
}
return Pickup;
}
@@ -70,6 +85,15 @@ AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Loca
return nullptr;
}
AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Location, int Count, EFortPickupSourceTypeFlag PickupSource, EFortPickupSpawnSource SpawnSource,
int LoadedAmmo, AFortPawn* Pawn, UClass* OverrideClass, bool bToss)
{
auto ItemEntry = FFortItemEntry::MakeItemEntry(ItemDef, Count, LoadedAmmo);
auto Pickup = SpawnPickup(ItemEntry, Location, PickupSource, SpawnSource, Pawn, OverrideClass, bToss);
// VirtualFree(ItemEntry);
return Pickup;
}
char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
{
constexpr bool bTestPrinting = false; // we could just use our own logger but eh
@@ -123,6 +147,10 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
if constexpr (bTestPrinting)
LOG_INFO(LogDev, "Start cpyCount: {}", cpyCount);
bool bWasHoldingSameItemWhenSwap = false;
FGuid NewSwappedItem = FGuid(-1, -1, -1, -1);
bool bForceOverflow = false;
while (cpyCount > 0)
@@ -149,10 +177,12 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
if (bIsInventoryFull) // probs shouldnt do in loop but alr
{
if (ItemInstanceToSwap && ItemDefinitionToSwap->CanBeDropped() && !bHasSwapped)
if (ItemInstanceToSwap && ItemDefinitionToSwap->CanBeDropped() && !bHasSwapped) // swap
{
auto SwappedPickup = SpawnPickup(ItemDefinitionToSwap, PawnLoc, ItemEntryToSwap->GetCount(),
EFortPickupSourceTypeFlag::Player, EFortPickupSpawnSource::Unset, ItemEntryToSwap->GetLoadedAmmo(), Pawn);
auto SwappedPickup = SpawnPickup(ItemEntryToSwap, PawnLoc,
EFortPickupSourceTypeFlag::Player, EFortPickupSpawnSource::Unset, Pawn);
bWasHoldingSameItemWhenSwap = CurrentItemGuid == ItemInstanceToSwap->GetItemEntry()->GetItemGuid();
WorldInventory->RemoveItem(CurrentItemGuid, nullptr, ItemEntryToSwap->GetCount(), true);
@@ -219,14 +249,22 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
{
auto NewItemCount = cpyCount > PickupItemDefinition->GetMaxStackSize() ? PickupItemDefinition->GetMaxStackSize() : cpyCount;
auto NewItem = WorldInventory->AddItem(PickupItemDefinition, nullptr,
NewItemCount, PickupEntry->GetLoadedAmmo(), true);
auto NewAndModifiedInstances = WorldInventory->AddItem(PickupEntry, nullptr, true, NewItemCount);
auto NewVehicleInstance = NewAndModifiedInstances.first[0];
if (!NewVehicleInstance)
continue;
else
cpyCount -= NewItemCount;
if constexpr (bTestPrinting)
LOG_INFO(LogDev, "Added item with count {} to inventory.", NewItemCount);
// if (NewItem)
cpyCount -= NewItemCount;
if (bHasSwapped && NewSwappedItem == FGuid(-1, -1, -1, -1))
{
NewSwappedItem = NewVehicleInstance->GetItemEntry()->GetItemGuid();
}
}
else
{
@@ -250,5 +288,24 @@ char AFortPickup::CompletePickupAnimationHook(AFortPickup* Pickup)
WorldInventory->GetItemList().MarkItemDirty(value);
}
if (bWasHoldingSameItemWhenSwap && NewSwappedItem != FGuid(-1, -1, -1, -1))
{
static auto ClientEquipItemFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerAthena.ClientEquipItem") ? FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerAthena.ClientEquipItem") : FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ClientEquipItem");
struct
{
FGuid ItemGuid; // (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceExecution; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortPlayerController_ClientEquipItem_Params{ NewSwappedItem, true };
PlayerController->ProcessEvent(ClientEquipItemFn, &AFortPlayerController_ClientEquipItem_Params);
}
return CompletePickupAnimationOriginal(Pickup);
}
UClass* AFortPickup::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPickup");
return Class;
}