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Project Reboot 3.0/FortWeaponRangedMountedCannon.h
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Project Reboot 3.0/FortWeaponRangedMountedCannon.h
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#pragma once
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#include "Actor.h"
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class AFortWeaponRangedMountedCannon : public AActor // : public AFortWeaponRangedForVehicle
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{
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public:
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bool FireActorInCannon(FVector LaunchDir, bool bIsServer = true);
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static void ServerFireActorInCannonHook(AFortWeaponRangedMountedCannon* Cannon, FVector LaunchDir);
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};
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