make commands actually reply to console

This commit is contained in:
Milxnor
2023-04-03 21:13:34 -04:00
parent fa6fac754a
commit bd4a8da94f
14 changed files with 182 additions and 11 deletions

View File

@@ -239,6 +239,9 @@ void Addresses::FindAll()
LOG_INFO(LogDev, "Finding ActorChannelClose");
Addresses::ActorChannelClose = FindActorChannelClose();
LOG_INFO(LogDev, "Finding StepExplicitProperty");
Addresses::FrameStepExplicitProperty = FindStepExplicitProperty();
LOG_INFO(LogDev, "Finished finding!");
}
@@ -291,6 +294,7 @@ void Addresses::Print()
LOG_INFO(LogDev, "GetMaxTickRate: 0x{:x}", GetMaxTickRate - Base);
LOG_INFO(LogDev, "RemoveFromAlivePlayers: 0x{:x}", RemoveFromAlivePlayers - Base);
LOG_INFO(LogDev, "ActorChannelClose: 0x{:x}", ActorChannelClose - Base);
LOG_INFO(LogDev, "FrameStepExplicitProperty: 0x{:x}", FrameStepExplicitProperty - Base);
}
void Offsets::FindAll()
@@ -332,13 +336,24 @@ void Offsets::FindAll()
Offsets::ServerReplicateActors = 0x67; // checked onb 22.30
if (Engine_Version == 416) // checked on 1.7.2 & 1.8
{
Offsets::NetworkObjectList = 0x3F8;
Offsets::ReplicationFrame = 0x288;
}
if (Fortnite_Version == 2.42)
{
Offsets::ReplicationFrame = 0x2C8;
}
if (Fortnite_Version == 2.5)
{
Offsets::NetworkObjectList = 0x4F0;
Offsets::ReplicationFrame = 0x328;
if (Fortnite_Version == 1.11)
}
if (Engine_Version == 419) // checked 2.4.2 & 1.11
{
Offsets::NetworkObjectList = 0x490;
Offsets::ReplicationFrame = 0x2C8;
}
Offsets::IsNetRelevantFor = FindIsNetRelevantForOffset();
}