mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
blow up
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@@ -499,54 +499,30 @@ void AFortPlayerController::ServerAttemptInteractHook(UObject* Context, FFrame*
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if (!WorldInventory)
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return;
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auto NewAndModifiedInstances = WorldInventory->AddItem(VehicleWeaponDefinition, nullptr);
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auto NewAndModifiedInstances = WorldInventory->AddItem(VehicleWeaponDefinition, nullptr, 1, 9999);
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auto NewVehicleInstance = NewAndModifiedInstances.first[0];
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if (!NewVehicleInstance)
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return;
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WorldInventory->Update();
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static auto FortItemEntrySize = FFortItemEntry::GetStructSize();
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auto VehicleWeapon = Pawn->EquipWeaponDefinition(VehicleWeaponDefinition, NewVehicleInstance->GetItemEntry()->GetItemGuid());
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// PlayerController->ServerExecuteInventoryItemHook(PlayerController, newitem->GetItemEntry()->GetItemGuid());
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auto& ReplicatedEntries = WorldInventory->GetItemList().GetReplicatedEntries();
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/* static auto GetSeatWeaponComponentFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaVehicle.GetSeatWeaponComponent");
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if (GetSeatWeaponComponentFn)
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for (int i = 0; i < ReplicatedEntries.Num(); i++)
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{
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struct { int SeatIndex; UObject* ReturnValue; } AFortAthenaVehicle_GetSeatWeaponComponent_Params{};
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auto ReplicatedEntry = ReplicatedEntries.AtPtr(i, FortItemEntrySize);
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Vehicle->ProcessEvent(GetSeatWeaponComponentFn, &AFortAthenaVehicle_GetSeatWeaponComponent_Params);
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UObject* WeaponComponent = AFortAthenaVehicle_GetSeatWeaponComponent_Params.ReturnValue;
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if (!WeaponComponent)
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return;
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static auto WeaponSeatDefinitionStructSize = FindObject<UClass>("/Script/FortniteGame.WeaponSeatDefinition")->GetPropertiesSize();
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static auto VehicleWeaponOffset = FindOffsetStruct("/Script/FortniteGame.WeaponSeatDefinition", "VehicleWeapon");
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static auto SeatIndexOffset = FindOffsetStruct("/Script/FortniteGame.WeaponSeatDefinition", "SeatIndex");
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static auto WeaponSeatDefinitionsOffset = WeaponComponent->GetOffset("WeaponSeatDefinitions");
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auto& WeaponSeatDefinitions = WeaponComponent->Get<TArray<__int64>>(WeaponSeatDefinitionsOffset);
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for (int i = 0; i < WeaponSeatDefinitions.Num(); ++i)
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if (ReplicatedEntry->GetItemGuid() == NewVehicleInstance->GetItemEntry()->GetItemGuid())
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{
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auto WeaponSeat = WeaponSeatDefinitions.AtPtr(i, WeaponSeatDefinitionStructSize);
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WorldInventory->GetItemList().MarkItemDirty(ReplicatedEntry);
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WorldInventory->GetItemList().MarkItemDirty(NewVehicleInstance->GetItemEntry());
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WorldInventory->HandleInventoryLocalUpdate();
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if (*(int*)(__int64(WeaponSeat) + SeatIndexOffset) != Vehicle->FindSeatIndex(Pawn))
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continue;
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auto VehicleGrantedWeaponItem = (TWeakObjectPtr<UFortItem>*)(__int64(WeaponSeat) + 0x20);
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VehicleGrantedWeaponItem->ObjectIndex = NewVehicleInstance->InternalIndex;
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VehicleGrantedWeaponItem->ObjectSerialNumber = GetItemByIndex(NewVehicleInstance->InternalIndex)->SerialNumber;
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static auto bWeaponEquippedOffset = WeaponComponent->GetOffset("bWeaponEquipped");
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WeaponComponent->Get<bool>(bWeaponEquippedOffset) = true;
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break;
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PlayerController->ServerExecuteInventoryItemHook(PlayerController, NewVehicleInstance->GetItemEntry()->GetItemGuid());
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}
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} */
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}
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return;
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}
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@@ -776,7 +752,7 @@ void AFortPlayerController::ServerAttemptAircraftJumpHook(AFortPlayerController*
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{
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if (false)
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{
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// honestly idk why this doesnt work
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// honestly idk why this doesnt work ( ithink its suppsoed to be spectator)
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auto NAME_Inactive = UKismetStringLibrary::Conv_StringToName(L"NAME_Inactive");
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