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blow up
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@@ -16,6 +16,13 @@ void APlayerController::SetPlayerIsWaiting(bool NewValue)
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this->SetBitfieldValue(bPlayerIsWaitingOffset, bPlayerIsWaitingFieldMask, NewValue);
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}
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bool APlayerController::IsPlayerWaiting()
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{
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static auto bPlayerIsWaitingOffset = GetOffset("bPlayerIsWaiting");
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static auto bPlayerIsWaitingFieldMask = GetFieldMask(this->GetProperty("bPlayerIsWaiting"));
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return this->ReadBitfieldValue(bPlayerIsWaitingOffset, bPlayerIsWaitingFieldMask);
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}
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UCheatManager*& APlayerController::SpawnCheatManager(UClass* CheatManagerClass)
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{
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GetCheatManager() = UGameplayStatics::SpawnObject<UCheatManager>(CheatManagerClass, this, true);
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