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https://github.com/Milxnor/Project-Reboot-3.0.git
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Update FortPlayerController.h
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@@ -40,6 +40,55 @@ struct FFortAthenaLoadout
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}
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};
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enum class EFortWeaponUpgradeCosts : uint8_t
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{
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NotSet = 0,
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WoodUncommon = 1,
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WoodRare = 2,
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WoodVeryRare = 3,
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WoodSuperRare = 4,
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MetalUncommon = 5,
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MetalRare = 6,
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MetalVeryRare = 7,
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MetalSuperRare = 8,
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BrickUncommon = 9,
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BrickRare = 10,
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BrickVeryRare = 11,
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BrickSuperRare = 12,
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HorizontalWoodCommon = 13,
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HorizontalWoodUncommon = 14,
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HorizontalWoodRare = 15,
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HorizontalWoodVeryRare = 16,
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HorizontalWoodSuperRare = 17,
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HorizontalMetalCommon = 18,
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HorizontalMetalUncommon = 19,
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HorizontalMetalRare = 20,
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HorizontalMetalVeryRare = 21,
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HorizontalMetalSuperRare = 22,
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HorizontalBrickCommon = 23,
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HorizontalBrickUncommon = 24,
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HorizontalBrickRare = 25,
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HorizontalBrickVeryRare = 26,
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HorizontalBrickSuperRare = 27,
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EFortWeaponUpgradeCosts_MAX = 28,
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};
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enum class EFortWeaponUpgradeDirection : uint8
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{
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NotSet = 0,
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Vertical = 1,
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Horizontal = 2,
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EFortWeaponUpgradeDirection_MAX = 3,
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};
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enum class EInteractionBeingAttempted : uint8
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{
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FirstInteraction = 0,
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SecondInteraction = 1,
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AllInteraction = 2,
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EInteractionBeingAttempted_MAX = 3,
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};
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class AFortPlayerController : public APlayerController
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{
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public:
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@@ -169,4 +218,4 @@ public:
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerController");
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return Class;
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}
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};
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};
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