Update FortPlayerController.h

This commit is contained in:
max_the
2024-01-14 22:59:01 +01:00
committed by GitHub
parent 89231ccf42
commit c11ffdaa0e

View File

@@ -40,6 +40,55 @@ struct FFortAthenaLoadout
}
};
enum class EFortWeaponUpgradeCosts : uint8_t
{
NotSet = 0,
WoodUncommon = 1,
WoodRare = 2,
WoodVeryRare = 3,
WoodSuperRare = 4,
MetalUncommon = 5,
MetalRare = 6,
MetalVeryRare = 7,
MetalSuperRare = 8,
BrickUncommon = 9,
BrickRare = 10,
BrickVeryRare = 11,
BrickSuperRare = 12,
HorizontalWoodCommon = 13,
HorizontalWoodUncommon = 14,
HorizontalWoodRare = 15,
HorizontalWoodVeryRare = 16,
HorizontalWoodSuperRare = 17,
HorizontalMetalCommon = 18,
HorizontalMetalUncommon = 19,
HorizontalMetalRare = 20,
HorizontalMetalVeryRare = 21,
HorizontalMetalSuperRare = 22,
HorizontalBrickCommon = 23,
HorizontalBrickUncommon = 24,
HorizontalBrickRare = 25,
HorizontalBrickVeryRare = 26,
HorizontalBrickSuperRare = 27,
EFortWeaponUpgradeCosts_MAX = 28,
};
enum class EFortWeaponUpgradeDirection : uint8
{
NotSet = 0,
Vertical = 1,
Horizontal = 2,
EFortWeaponUpgradeDirection_MAX = 3,
};
enum class EInteractionBeingAttempted : uint8
{
FirstInteraction = 0,
SecondInteraction = 1,
AllInteraction = 2,
EInteractionBeingAttempted_MAX = 3,
};
class AFortPlayerController : public APlayerController
{
public:
@@ -169,4 +218,4 @@ public:
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerController");
return Class;
}
};
};