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Rift tour
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@@ -4,11 +4,6 @@
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#include "GameplayAbilitySpec.h"
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#include "AttributeSet.h"
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struct PadHex10 { char Pad[0x10]; };
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struct PadHex18 { char Pad[0x18]; };
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struct PadHexA8 { char Pad[0xA8]; };
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struct PadHexB0 { char Pad[0xB0]; };
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// using FPredictionKey = PadHex18;
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// using FGameplayEventData = PadHexA8;
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